Video Games Term Paper by Nicky

Video Games
An overview of the history and social effects of video games.
# 145033 | 1,091 words | 5 sources | APA | 2010 | US
Published on Oct 24, 2010 in Business (Industries) , Education (Reading) , Psychology (Child and Adolescent)


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Description:

The paper outlines the history of video games and relates that, despite the lagging economy, the video game industry is thriving. The paper discusses how video games can be used to encourage reading and also looks at the evidence that video game players can become aggressive and violent.

Outline:
History of Video Games
Why Video Game Sales Are Booming
Video Games As Learning Tools
Aggressive Behaviors Linked to Video Games

From the Paper:

"A book by Barrie Gunter (The Effects of Video Games on Children) explains that one of the very first video games introduced to the public was "Pong" - in 1974. Atari, the manufacturer of Pong sold 1,000 units of Pong in the following year, for $1,000 each (Gunter, 1998, p. 12). The game was found in arcades and it was a kind of electronic ping-pong game.
"Following Pong, Magnavox came out with "Odyssey" which the author Gunter writes was the first video game that could be played on the home television set. This was also released in 1974. In 1975, the author continues, Atari came out with "Pong" for home video players; it had sound effects for each hit and miss, and for ever ricochet, which was exciting for players. In just a couple of years home video games were being marketed by 20 companies, and by 1977 and 1978, "programmable video games for home use proliferated" (Gunter, p. 12)."

Sample of Sources Used:

  • Barlett, Christopher P., Harris, Richard J., & Baldassaro, Ross. (2007). Longer You Play, the More Hostile You Feel: Examination of First Person Shooter Video Games and Aggression During Video Game Play. Aggressive Behavior, volume 33, 486-497.
  • Fehd, Amanda. (2008). Video game sales up 37% to $1.12B in May. USA Today.Retrieved December 4, 2008, from http://www.usatoday.com.
  • Godinez, Victor. (2008). Thriving video game industry hits right buttons in troubledEconomy. The Dallas Morning News. Retrieved December 4, 2008, fromhttp://www.dallasnews.com.
  • Gunter, Barrie. (1998). The Effects of Video Games on Children: The Myth Unmasked. London: The Continuum International.
  • Rich, Motoko. (2008). Using Video Games as Bait to Hook Readers. The New YorkTimes. Retrieved December 5, 2008, from http://www.nytimes.com.

Cite this Term Paper:

APA Format

Video Games (2010, October 24) Retrieved September 28, 2023, from https://www.academon.com/term-paper/video-games-145033/

MLA Format

"Video Games" 24 October 2010. Web. 28 September. 2023. <https://www.academon.com/term-paper/video-games-145033/>

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