Children and Video Games Term Paper by scribbler

Children and Video Games
A discussion on the impact of video games and their violence on children.
# 152312 | 1,392 words | 5 sources | MLA | 2013 | US
Published on Jan 25, 2013 in Psychology (Child and Adolescent) , Child, Youth Issues (General)


$19.95 Buy and instantly download this paper now

Description:

The paper looks at the development of video games, and the positive and negative effects of video games on children. The paper explains the positive effects that are the improvement of manual dexterity and of visual attention skills, but also discusses the negative effects that are increased aggression, poor academic performance, the reduction of pro-social behavior and sensitivity and the harm to children's physical health. The paper concludes that violent video games, as well as video games in general, have far-reaching negative effects on children, and so parents should limit the amount of time and types of games their children play.

Outline:
The Development of Video Games
The Effects of Video Games on Children
Negative Effects of Violent Video Games
Conclusion

From the Paper:

"Many children are playing video and computer games particularly with ultra-violent games, which are the top sellers. Children and adolescents easily acquire these violent video games because they are successfully marketed to them. Countries such as the United States government distribute such ultra-violent games like America's Army via both the internet and its recruiting offices. According to research, children are also spending ever-increasing quantity of time playing the video games with approximately 13 hours per week for boys and 5 hours a week for girls. Notably, a majority of video games include violence while close to half of those violent incidents would result in serious injuries or death in reality.
Nonetheless, playing video games has become a famous activity for people of all ages with many children and adolescents spending large amounts of time playing them. As compared to movies and DVD"s, video gaming is a multibillion-dollar industry which brings in more money. Recently, these video games have also become very complicated and realistic with some of the games connecting to the Internet and allowing children to play online with unknown adults and peers."

Sample of Sources Used:

  • "Children and Video Games: Playing with Violence." American Academy of Child & Adolescent Psychiatry. American Academy of Child Adolescent Psychiatry, Aug. 2006. Web. 28 Apr. 2010. <http://www.aacap.org/cs/root/facts_for_families/children_and_video_games_playing_with_violence>.
  • "Children and Violent Video Games." Dr Phil. PETESKI PRODUCTIONS. Web. 28 Apr. 2010. <http://drphil.com/articles/article/297>.
  • Daniela. "The Negative Effects of Violent Computer Games on Children." Daniela's Blog. Serendipity 1.6-alpha1., 5 May 2005. Web. 28 Apr. 2010. <http://daniela.supersized.org/archives/42-The-negative-effects-of-violent-computer-games-on-children.html>.
  • Gentile, Douglas A. "The Effects of Video Games on Children: What Parents Need to Know." BNET. CBS Interactive Inc., June 2004. Web. 28 Apr. 2010. <http://findarticles.com/p/articles/mi_m0816/is_6_21/ai_n9772319/?tag=content;col1>.
  • Norcia, Andrea. "The Impact of Video Games on Children." Palo Alto Medical Foundation: A Sutter Health Affiliate. Palo Alto Medical Foundation. Web. 28 Apr. 2010. <http://www.pamf.org/preteen/parents/videogames.html>.

Cite this Term Paper:

APA Format

Children and Video Games (2013, January 25) Retrieved December 13, 2019, from https://www.academon.com/term-paper/children-and-video-games-152312/

MLA Format

"Children and Video Games" 25 January 2013. Web. 13 December. 2019. <https://www.academon.com/term-paper/children-and-video-games-152312/>

Comments