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The paper discusses the benefits of online programs and the use of streaming video and audio. The paper points out the technical limitations of streaming media and asserts that its use in online instruction in this project will be limited; instead, this project will rely on social networks to create an optimal learning environment and to facilitate communication between instructors and students and among students. The paper notes that this project will rely heavily on technologies such as blogs, Facebook and MySpace and programs like Twitter, and emphasizes how social networks can be an excellent delivery method to increase the sense of community in an online graduate classroom.
From the Paper:""Revolution doesn't happen when society adopts new technologies-it happens when society adopts new behavior." (Shirky, 2008, p. 160) Currently, many schools are moving rapidly toward technology as a way to deliver content, especially in online courses. Students who are dispersed across the world can participate in any preferred program at any university through online learning that provide a rich interaction and learning experience. Social networks, free open source software for creating communities of people with common interests, are considered one of the important new technologies in this era. They help users to have better interaction and more effective communication (Concas, Lisci, Pinna, Porruvecchio, & Uras, 2008).
"Many early online education courses were self-training tutorials with no human interaction; no relationship to the material was required. Thanks to a pedagogical shift, contemporary online learning strives for learning to take place beyond the dyadic method of lecture, remember and repeat. Online programs have encompassed various technologies to enhance interactions and to maintain communication between students and instructors and among students.
"For instance, streaming video and audio can help learners understand complex concepts and procedures that are difficult to explain with text and graphics (Klass, 2003). Video can help improve and augment the learning process of students as they see the concept in action, helping them to visualize how something works (Michelich, 2002). In addition, media can evoke emotional reactions that increase student motivation (Joint Information Systems Committee)."
Sample of Sources Used:
- Concas, G., Lisci, M., Pinna, S., Porruvecchio, G., & Uras, S. (2008). Analysing the Social Networks constituted by open source communities. Proceedings of the AIP Conference, USA Vol. 1060 Issue 1, p147-150
- Hartsell, T., & Yuen, S. (2006). Video streaming in online learning. AACE Journal, 14(1), 31-43.
- Joint Information Systems Committee. (2002). Video streaming: A guide for educational development. Manchester, UK: JISC Click and Go Video Project.
- Kerka, S. (1996). Distance learning, the Internet, and the world wide web. ERIC Digest. (ERIC Document Reproduction Service NO. ED 359214).
- Klass, B. (2003). Streaming media in higher education: Possibilities and pitfalls. Syllabus, 16(11). Retrieved from http://www.syllabus.com/article.asp?id=7769
Cite this Term Paper:
An Online Learning Project (2012, January 25) Retrieved July 03, 2022, from https://www.academon.com/term-paper/an-online-learning-project-150091/
"An Online Learning Project" 25 January 2012. Web. 03 July. 2022. <https://www.academon.com/term-paper/an-online-learning-project-150091/>