Educational Computer Games Research Proposal by Quality Writers

Educational Computer Games
A grant proposal for computer games in the classroom to improve the math, science and engineering skills of students.
# 99437 | 1,001 words | 2 sources | APA | 2007 | US

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This paper presents a grant proposal for a project endeavoring to measure the impact of computer games on problem-solving mathematical and engineering situations faced by children in everyday life. The paper discusses the National Science Foundation's chief aim of uncovering new ways of using information technology to bolster learning and describes how this proposal will meet its criteria.

Table of Contents:
Computer Games as a Means of Bolstering Mathematical and Engineering Skills
Description of the Activity
Key Personnel
Dissemination and Supplemental Materials

From the Paper:

"Goals: The goal of this project is to ascertain the extent to which computer games in the classroom can improve the math, science and engineering skills of students; at the same time, the games will also permit children to interface with computer software and hardware, thereby introducing them to information technology. In this regard, the project clearly satisfies the National Science Foundation's efforts to find new ways of improving the STEM skills of American youth."

Sample of Sources Used:

  • Fontana, Leonard, and Beckerman, Adela. (2004). Childhood violence prevention education using video games. Information Technology in Childhood Education Annual, 16: 49-62.
  • Yelland, Nicola, and Lloyd, Margaret. (2001). Virtual kids of the 21st century: Understanding the children in schools today. Information Technology in Childhood Education Annual, 12: 175-92.

Cite this Research Proposal:

APA Format

Educational Computer Games (2007, November 07) Retrieved June 03, 2023, from

MLA Format

"Educational Computer Games" 07 November 2007. Web. 03 June. 2023. <>