Computer Games and Children's Skills
A proposal for a project to examine the impact of computer games in bolstering children's mathematical and engineering skills.
# 129628 | 750 words | 2 sources | APA | 2006 |
Published on Dec 01, 2006 in Education (Education and Computers) , Computer and Technology (General) , Engineering (General) , Mathematics (General)
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This paper presents a grant proposal for a project endeavoring to measure the impact of computer games (featuring problem-solving mathematical and engineering situations faced by children in everyday life) upon the acquisition of these important skills by children ages 7-12. The paper explains that the intellectual merit of this project is that it seeks to "connect" young people to mathematics and to introductory engineering by providing them with instruction through an entertaining medium that many of them use routinely - namely, computers and computer software. The paper notes that the prospective project emerging from this proposal seeks to satisfy the National Science Foundation's chief aim of uncovering new ways of using information technology to bolster the learning of STEM skills in the classrooms of today and tomorrow.
Cite this Research Proposal:
Computer Games and Children's Skills (2006, December 01) Retrieved August 18, 2022, from https://www.academon.com/research-proposal/computer-games-and-children-skills-129628/
"Computer Games and Children's Skills" 01 December 2006. Web. 18 August. 2022. <https://www.academon.com/research-proposal/computer-games-and-children-skills-129628/>