Video Games and Adolescent Aggression
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This paper examines the link between violent videos games and resultant aggressive behavior among adolescents, arguing that there is a strong connection between them. First, the author gives an analysis of how much time young people spend playing video games. This is followed by an in-depth literature reviewin which several research studies about video games and violence are presented. The results of these studies are noted and analyzed. The paper concludes that video games have some connection with violent and aggressive acts displayed by adolescents. However, it is important to also take into consideration that video games have become a major part of today's world.
From the Paper:"Critics argue that exposure to violence leads to antisocial behavior and many children, particularly, in the United States and United Kingdom are exposed to unhealthy and aggressive material (Elmer-Dewitt, 1993). The connection between video games and incidents of high school violence has also been thoroughly researched and proved (Flatin, 2000; Gegax, Adler, & Pedersen, 1998). The disturbing factor, after reviewing the data on video game use, is that children spend a great deal of time playing them. In the United States, most children aged between 2 and 18 have access to video games. Almost three fourth families, from the surveyed sample, have at least one video game console (Kaiser Family Foundation, 1999)."
Sample of Sources Used:
- Anderson, C. A et al. Video games and aggressive behavior. In D. Ravitch & J. P. Viteritti (Eds.), Kid stuff: Marketing sex and violence to America's children (pp. 143-167). Baltimore: Johns Hopkins University Press, 2003a.
- Anderson, C. A et al. An update on the effects of playing violent video games. Journal of Adolescence, 27, 113-122, 2004.
- Anderson, C. A., & Bushman, B. J. Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353-359, 2001.
- Anderson, C. A., & Dill, K. E. Video games and aggressive thoughts, feelings, and behav-ior in the laboratory and in life. Journal of Personality and Social Psychology, 78, 772-790, 2000.
- Anderson, C. A., & Ford, C. M. Affect of the game player: Short-term effects of highly and mildly aggressive video games. Personality and Social Psychology Bulletin, 12, 390-402, 1986.
Cite this Research Paper:
Video Games and Adolescent Aggression (2010, July 09) Retrieved July 03, 2022, from https://www.academon.com/research-paper/video-games-and-adolescent-aggression-128295/
"Video Games and Adolescent Aggression" 09 July 2010. Web. 03 July. 2022. <https://www.academon.com/research-paper/video-games-and-adolescent-aggression-128295/>