The Problem of Video Game Violence Research Paper by Nicky

The Problem of Video Game Violence
A look at the problems associated with video game violence.
# 149228 | 4,018 words | 11 sources | MLA | 2011 | US
Published on Nov 30, 2011 in Communication (Mass Media) , Child, Youth Issues (General)


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Description:

This paper examines in-depth what some experts consider to be a direct causal relationship between violence in video games and violence among children. The opposing viewpoint is also presented in the paper. First, the paper approaches the issue from a theoretical angle, noting the number of violent incidents children can potentially see on a video game when they are at an impressionable age. Next, the paper cites evidence that suggests that repeated exposure to visual depictions of violence and participation in active imitations of violence promotes increased aggression. Then, the paper explores how video games may desensitize children and teens to violence. The paper also addresses how studies have demonstrated a correlation between repeated exposure to depictions of violence, including participation in violent video games, and behavior related to bullying other children. Additionally, the paper discusses how frequent use of video games and social media may reduce children and teens' ability to develop solid social skills, may result in social isolation and negatively impacts racial and gender stereotypes. The paper concludes by stating that evidence suggests that general aggression is higher among children who are regularly exposed to video violence, among the many other negative characteristics listed above.


Outline:

Introduction
Theoretical Concerns
Concerns about Violence
Concerns about Aggression
Desensitization to Violence
Concerns about Bullying
Concerns about Social Isolation
Concerns about Sensitivity and Empathy
Concerns about Creating a Negative Worldview and Traumatizing Children
Misogyny, Racial, and Social Stereotyping
Physiological Concerns
Conclusion

From the Paper:

"In principle, the specific concern about video game violence is that increased exposure of children to depictions of violence at a time when they are the most impressionable will cause a corresponding increase in violence. As that theory goes, children are so impressionable because they are still learning the difference between what is real and what happens in a make-believe world. Ever since the original 1950s Superman television series, children have been warned by generation of parents never to try to fly out the window of their bedroom just because their super heroes do that on television.
"According to some estimates, children are now exposed to as many as a quarter of a million individual visual depictions of violence in entertainment media. Even though certain restrictions exist in connection with minors' purchasing video games or movies, it is not hard for most early adolescent children from getting around those restrictions. There is no debate either that children who are exposed (even just as passive witnesses) to domestic violence are much more prone to become violent themselves."

Sample of Sources Used:

  • American Academy of Pediatrics (AAP) "Media Violence" Pediatrics 108.5: 1222(5) (2001).
  • Buchanan, Alice M., Gentile, Douglas A., Nelson, Daniel A., Walsh, David A., Hensel, James, A. "What Goes In Must Come Out: Children's Media Violence Consumption at Home and Aggressive Behaviors at School." Paper presented at the International Society for the Study of Behavioral Development Conference, Ottawa, Ontario, Canada (2002): 6 - 12.
  • Cook, Donald E., Kestenbaum Clarice, Honaker, Michael L., and Ratcliffe, E. Anderson. Joint Statement on the Impact of Entertainment Violence on Children presented to the Congressional Public Health Summit, July 26, 2000.
  • ExtremeTech.com. "Video Games and Violence in Schools" (2008).
  • Gentile, Douglass A., Walsh, David A. "A Normative Study of Family Media Habits." Applied Developmental Psychology, 23 (2002): 157-178

Cite this Research Paper:

APA Format

The Problem of Video Game Violence (2011, November 30) Retrieved March 05, 2021, from https://www.academon.com/research-paper/the-problem-of-video-game-violence-149228/

MLA Format

"The Problem of Video Game Violence" 30 November 2011. Web. 05 March. 2021. <https://www.academon.com/research-paper/the-problem-of-video-game-violence-149228/>

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