Exploring Interactivity in Computer Games Research Paper by CalDR

Exploring Interactivity in Computer Games
The paper analyzes the nature and role of computer games and focuses on modern additions such as interactivity and streaming technology.
# 27867 | 5,433 words | 9 sources | MLA | 2002 | US
Published on Jun 18, 2003 in Art (Other Mediums) , Computer and Technology (General) , Film (General)


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Description:

The paper traces the rise of interactive entertainment and in particular computer games. The paper examines the genre of "Interactive Fiction" whereby interactive games are created in a sophisticated fashion, based on movies and books. The paper looks at the use of broadband and streaming media in the gaming industry. It also details the process involved in creating such games and the attractiveness of interactive games.

Table of Contents
Introduction The Rise of Video Games
Games as a Major Form of Entertainment in Today's World
Studying Games
Games, Media and Interactivity
Exploring interactivity in Video Games and Movies
Home Entertainment Networks
Violence in Games
Are Games Just for Boys
Indiana Jones and Tomb Raider
The Use of Streaming Media in the Gaming and Video Industry
Online World of Games called Linden Lab: An Example of Streaming Technology
Problems Associated with Streaming Technology
What makes Streaming Technology so Successful
Conclusion
References

Cite this Research Paper:

APA Format

Exploring Interactivity in Computer Games (2003, June 18) Retrieved September 29, 2022, from https://www.academon.com/research-paper/exploring-interactivity-in-computer-games-27867/

MLA Format

"Exploring Interactivity in Computer Games" 18 June 2003. Web. 29 September. 2022. <https://www.academon.com/research-paper/exploring-interactivity-in-computer-games-27867/>

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