Video Games and Children
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This paper looks at the studies and research on whether or not violent video games promote violence in children. The paper takes the position that they do, although there is very little evidence to date that supports this view. The paper calls for more research in this area.
From the Paper:"Video game violence takes many forms, from slapstick to highly realistic violence, in is portrayed in fantasy, action, and sports games (Vessey and Lee 607). Real life consequences are rarely incorporated into the games. Females are often portrayed as passive and in need of rescuing, and over 20 percent of games portray violence against women. Defenders of the games suggest that playing violent video games gives youths an outlet for pent-up feelings, and others say they are prosocial because they see violence as an acceptable way for good to triumph over evil. Games are played by both sexes, which find them socially desirable. One study of 357 8th graders found that 32 percent selected games that involved fantasy violence, 17 percent selected games that involved human violence, and 30 percent selected sports games, many with violent subthemes.
"Data support that repeated exposure to media violence is associated with desensitization to violent behavior, resulting in less trust, less empathy in dealing with others, a disinhibition of aggression, and increased fearlessness for some youth, with support for these theories coming from Bandura's social learning theory (Vessey and Lee 608)."
Cite this Persuasive Essay:
Video Games and Children (2004, December 01) Retrieved July 04, 2022, from https://www.academon.com/persuasive-essay/video-games-and-children-72946/
"Video Games and Children" 01 December 2004. Web. 04 July. 2022. <https://www.academon.com/persuasive-essay/video-games-and-children-72946/>