Violent Video Games Article Review by Nicky

Violent Video Games
A critique of the research by N. L. Carnagey and Craig A. Anderson entitled "The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition and Behavior."
# 128287 | 760 words | 1 source | MLA | 2010 | US
Published on Jul 09, 2010 in Psychology (Behaviorism) , Literature (General)

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This paper discusses N. L. Carnagey and Craig A. Anderson's study "The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition and Behavior" and explains that the hypothesis of the study was that rewarding violent action in a game would increase aggression in the game and possibly outside the game in real life as well. The paper further points out that the researchers also did not know if punishment of violence would decrease aggression. They wondered if punishment for violent action might not lead to frustration, which has been seen in other research to increase levels of aggressive behavior. The paper looks at how the researchers designed three experiments to answer their questions on the roles of reward, punishment, and competition and also examines the results.

Research Model
Data Collection

From the Paper:

"Three versions of a competitive race-car video game were devised and played by undergrad students that were randomly assigned to each version. In one version, killing pedestrians was rewarded with points. In the second version, killing a pedestrian was punished with loss of points. A third version had no pedestrians in it and players were rewarded only for passing racetrack checkpoints. Blood pressure cuffs were placed on players' arms and BP was measured before, during, and after they played to measure arousal. Before they played, the subjects were tested for aggressive traits, as well as for their previous exposures to violent video games so that these variables could be controlled. The researchers measured aggressive affect, aggressive cognition and aggressive behavior after subjects played the games for 20 minutes. In all three versions, the same arousal was produced and did not enter into their conclusions."

Sample of Sources Used:

  • Carnagey, N. L. and Anderson, Craig A. (2005). The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior. American Psychological Society, 16 (11), 882-889.

Cite this Article Review:

APA Format

Violent Video Games (2010, July 09) Retrieved May 26, 2020, from

MLA Format

"Violent Video Games" 09 July 2010. Web. 26 May. 2020. <>