"Using Video Games as Bait to Hook Readers"
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The paper critiques the article "Using Video Games as Bait to Hook Readers" and explains the premise of the article that video game junkies are motivated to read because through active thinking and discussion and reading the techno-jargon of the manuals helps them play better.
From the Paper:"Although somewhat underhanded and calculated, the premise of the article entitled "Using Video Games as Bait to Hook Readers" by Motoko Rich, is self-evident. The author's motivation as stated in the title, "to hook readers" implies an altruistic purpose, although it seems much more likely it disguises other interests. Clearly, the article's focus is about the rapid migration of video gaming into our culture as well as our economy, all other considerations aside. To be sure, Mr. Rich's article has many allusions proclaiming the virtues of reading, and how gaming videos bridge the moat to access the forbidden..."
Cite this Article Review:
"Using Video Games as Bait to Hook Readers" (2006, December 01) Retrieved June 01, 2020, from https://www.academon.com/article-review/using-video-games-as-bait-to-hook-readers-141435/
""Using Video Games as Bait to Hook Readers"" 01 December 2006. Web. 01 June. 2020. <https://www.academon.com/article-review/using-video-games-as-bait-to-hook-readers-141435/>