Games and Simulations in Learning Article Review by britne

A review of three articles exploring the trend of using games and simulations in learning environments.
# 118932 | 1,600 words | 3 sources | APA | 2009 | US

$19.95 Buy and instantly download this paper now


This paper explores the trend of using innovative new methods in educational settings, with the benefits of appealing to younger workers, transfer of training to the workplace, and the variety of simulation types that can be created or modified to meet many needs. The writer reviews three articles from a special section of Training magazine in October 2008 on the topic of using games and simulations in a training environment. These three articles explore the trend of using these innovative new methods in a variety of ways to teach concepts faster and increase transfer of training, and to get more buy-in from participants and clients alike.

Article Summaries
Reaction and Analysis

From the Paper:

" The other two articles chosen, "Stimulating Simulations" and "Banking on Sims," give an overview of how simulations are currently being used in training environments at a variety of companies for their training needs. "Stimulating Simulations" presents the three main reasons why simulations may be the best method of training for a need: in a high-risk situation where practice is needed because of the high cost of failure, when a variety of skills have been taught but students need assistance with execution, and when the learners are a younger generation more familiar with technology. The article also gave a list of different kinds of simulations: numeric, where parameters are given and decisions are made based on altering or calculating based on the parameters; scenario, where participants follow decision trees and receive feedback on their choices; interactive, where students respond to information presented in the training; and manual, any simulation that takes place without the use of technology."

Sample of Sources Used:

  • Dolezalek, H. (2008, October). STIMULATING SIMULATIONS. Training, 45(8), 44-48. Retrieved May 10, 2009, from Business Source Premier database.
  • Weinstein, M. (2008, October). GOT GAME?. Training, 45(8), 40-42. Retrieved May 10, 2009, from Business Source Premier database.
  • Wheeler, L. (2008, October). BANKING ON SIMS. Training, 45(8), 49-50. Retrieved May 10, 2009, from Business Source Premier database.

Cite this Article Review:

APA Format

Games and Simulations in Learning (2010, March 17) Retrieved January 28, 2022, from

MLA Format

"Games and Simulations in Learning" 17 March 2010. Web. 28 January. 2022. <>