Studies on Video Game Violence Analytical Essay by Nicky

An examination of the research on whether violent video games cause actual violence, aggression and desensitization to violence.
# 149790 | 3,524 words | 11 sources | MLA | 2011 | US
Published on Jan 01, 2012 in Psychology (Child and Adolescent) , Psychology (Social) , Sociology (General)

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The paper discusses how some literature on video game violence has disproved any specific relationship between video game use and violence among young people, while other research suggests that violent video games are associated with increased violent tendencies. The paper considers the restriction of certain types of violent content from video games from the logical, ethical and emotional points of view. The paper concludes that even if a direct correlation between video game violence and actual violence is difficult to establish, there is probably sufficient evidence of other ways that exposure to violence does contribute to negative behaviors, and therefore it would be more appropriate to impose greater restrictions on the use of video games.

The Argument over Video Games and Increased Actual Violence
The Argument over Video Games and Increased Aggression
The Argument over Video Games and Desensitization to Violence
Other Arguments over Video Games and Violence
Logos, Pathos, and Ethos

From the Paper:

"In theory, the modern computer and video games are no different conceptually, but some educators and other experts on child psychology and development have expressed concern over the graphic violence and the realistically simulated illegality, murder, and mutilations. In many of the modern computer and video games, points are awarded for murderous violence. The realism of these games and the high degree of control in the user may play a role in psychological conditioning of users to enjoy violence or to value human life insufficiently.
"Whereas adults may not be susceptible to this kind of influence, the concern is that children and adolescents are much more capable of being influenced in this way, because their understanding of human relations and various values are still developing. More importantly, human beings do not generally begin to understand the consequences of their actions and do not yet necessarily make the best decisions and choices until their late teens or early 20s. The formal research on the issue has provided mixed results. Some peer-reviewed literature has disproved any specific relationship between video game use and violence among young people. Other peer-reviewed literature suggests the exact opposite: that violent video games are associated with increased violent tendencies."

Sample of Sources Used:

  • American Academy of Pediatrics (AAP) "Media Violence" Pediatrics 108.5: 1222(5) (2001).
  • Buchanan, Alice M., Gentile, Douglas A., Nelson, Daniel A., Walsh, David A., Hensel, James, A. "What Goes In Must Come Out: Children's Media Violence Consumption at Home and Aggressive Behaviors at School." Paper presented at the International Society for the Study of Behavioral Development Conference, Ottawa, Ontario, Canada (2002): 6 - 12.
  • Cook, Donald E., Kestenbaum Clarice, Honaker, Michael L., and Ratcliffe, E. Anderson. Joint Statement on the Impact of Entertainment Violence on Children presented to the Congressional Public Health Summit, July 26, 2000.
  • "Video Games and Violence in Schools" (2008).
  • Gentile, Douglass A., Walsh, David A. "A Normative Study of Family Media Habits." Applied Developmental Psychology, 23 (2002): 157-178

Cite this Analytical Essay:

APA Format

Studies on Video Game Violence (2012, January 01) Retrieved September 28, 2023, from

MLA Format

"Studies on Video Game Violence" 01 January 2012. Web. 28 September. 2023. <>