Kinesthetic Learners in Technology Rich Classrooms Research Paper by CalDR

Kinesthetic Learners in Technology Rich Classrooms
Examines the impact and advantages that computer and technology learning has on kinesthetic learners.
# 28626 | 4,601 words | 18 sources | MLA | 2002 | US


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Description:

This paper researches the impact of computer technologies on kinesthetic learners, one of seven learning intelligences identified by Howard Gardner in 1983. Because the characteristics of the kinesthetic learner include learning through touching, moving, interacting with space and processing knowledge through bodily sensations, only highly interactive technologies that appeal to this group such as multimedia, hypermedia, visualization, and interactive computer programs are included in this research. The research results of eight studies covering education and technology are summarized and then analyzed for their impact on learning and the learning process itself. These studies include:
The Challenge 2000 Multimedia Project
The Collaborative Visualization (CoVis) Project
The Apple Classroom of Tomorrow (ACOT) Project
SchoolNet /Rescol Report: The emerging contribution of
Online resources and tools to classroom learning and teaching
The American Culture in Context: Enrichment for Secondary Schools (ACCESS) Project
The Lehrer HyperAuthor Study
The Highly Interactive Computing Environments (HI-CE) research
The Lego/Logo Project.

Table of Contents
1.0 Introduction
2.0 Statement of the Problem
3.0 Hypothesis with Operational Definitions
4.0 Literature Review
4.1 Background
4.2 Computers and Kinesthetic Learning
4.3 Existing Research
4.3.1 The Challenge 2000 Multimedia Project
4.3.2 Collaborative Visualization (CoVis) Project
4.3.3 Apple Classroom of Tomorrow Project
4.3.4 American Culture in Context: Enrichment for Secondary Schools
(ACCESS)
4.3.5 SchoolNet /Rescol Report: The Emerging Contribution of Online Resources and Tools to Classroom Learning and Teaching
4.3.6 Lehrer HyperAuthor Study
4.3.7 The Highly Interactive Computing Environments (HI-CE) Group
4.3.8 Lego/Logo Project
5.0 Methodology
6.0 Results
7.0 Discussion

Cite this Research Paper:

APA Format

Kinesthetic Learners in Technology Rich Classrooms (2003, June 30) Retrieved November 26, 2014, from http://www.academon.com/research-paper/kinesthetic-learners-in-technology-rich-classrooms-28626/

MLA Format

"Kinesthetic Learners in Technology Rich Classrooms" 30 June 2003. Web. 26 November. 2014. <http://www.academon.com/research-paper/kinesthetic-learners-in-technology-rich-classrooms-28626/>

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