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Papers [1-15] of 100 :: [Page 1 of 7]
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Search results on "VIDEO CONFERENCING":

Term Paper # 17004 SHOPPING CART DISABLED
Video Conferencing, 1999.
An examination of how businesses are now turning to video conferencing to bridge the gaps in communication caused by distance.
1,369 words (approx. 5.5 pages), 3 sources, $ 45.95
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Abstract
This paper presents the history, pros, cons and uses of video conferencing. The paper shows that numerous benefits to both businesses and consumers are provided by video conferencing. For example, video conferencing reduces travel expenses, reduces the distance between separated families, improves working relationships and improves remote job interviews processes. The paper discusses how video conferencing is also proving an invaluable tool in industries, such as the legal, medicinal, and educational fields. It examines the potential problems which could occur with this new technology, as well as several challenges faced by the emerging video conferencing industry including bandwidth limitations, picture quality degradation due to compression and decompression and the level of preparation for presentations at meetings.

From the Paper
"Economic and organization pressures, such as increased local and global competition, has fueled the need to find better and more efficient ways of doing business. Video conferencing seeks to provides a human face to the technological world in which we live and work. It has been available for many years, but until recently, cost has limited its widespread use. "Video conferencing is the combination of dedicated audio, video, and communications networking technology for real-time interaction (Multimedia Telecommunications FAQ).""
Term Paper # 70692 SHOPPING CART DISABLED
Video Conferencing, 2004.
A discussion on the place of video conferencing in the work environment.
690 words (approx. 2.8 pages), 1 source, MLA, $ 23.95
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Abstract
This paper considers whether video conferencing and web casting will replace face-to-face meetings. It concludes that even as technology continues to advance, face-to-face meetings will still be held. The author also discusses the advantages of personal interaction with regard to employee motivation.

From the Paper
"Technology has made it possible for people on different continents let alone across town to conduct meetings in real-time and with the ability to view each other on a video ..."
Term Paper # 3383 SHOPPING CART DISABLED
Video Art and Video Pornography, 2002.
A comparison between the depiction of pleasure and eroticism in the making of video art and video pornography.
1,680 words (approx. 6.7 pages), 6 sources, $ 54.95
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Abstract
A look at the depiction of human fetish and desire in the making of video art and video pornography. The author argues that the depiction of erotica, pleasure and satisfaction are equally revealed in both types of film making, making the fine line between the two types of styles hard to discern. The author argues that both approaches are valued as forms of entertainment. The author supports this argument by referring to similarities in aspects such as: mechanical reproduction and mass consumption of the creative works.

From the Paper
"Human fetish and desire are very powerful forces behind video art and pornography. Our need for pleasure and expression leads us to all sorts of ends for personal achievement and satisfaction. Erotica and pornography have rich roots in video art. With the emergence of video came the rise in popularity of video pornography. The historical development of video art and video pornography share obvious technological similarities. Ironically these forms of arts and entertainment do not only hold technological similarities but remarkable parallels in the work that was being produced. In this paper I will further blur the fine and almost invisible line between video art and video pornography. This blurring will show that video art and video pornography are equal in their value as products of arts and entertainment."
Term Paper # 70500 SHOPPING CART DISABLED
Web Conferencing, 2005.
A discussion of the use of web conferencing as a management tool.
690 words (approx. 2.8 pages), 1 source, APA, $ 23.95
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Abstract
This paper considers how video/web conferencing could be used by the 7-Eleven franchise of convenience stores to improve employee communication. The paper looks at the benefits to individual stores and corporate operations worldwide.
Term Paper # 47463 SHOPPING CART DISABLED
Workplace Technology, 2004.
This paper discusses that recent developments in technology, such as the Internet, e-mail, computers, telecommuting, and video conferencing, have profoundly affected the environment of a workplace.
825 words (approx. 3.3 pages), 3 sources, APA, $ 29.95
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Abstract
This paper discusses that, although the computer has transformed the workplace, research has posited several concerns with the use of computer technology in the workplace, especially computer overuse. The author points out that telecommuting has deeply influenced the traditions of a workplace in two major areas: workers and management, and benefits and costs. The author indicates that the Internet, e-mail, and video conferencing have shortened the time span of communication, thereby intensifying the speed of doing business.

Table of Contents
Use of Computers in a Workplace
Telecommuting
Internet and E-mail
Video Conferencing
Conclusion

From the Paper
"On the other hand, researchers have revealed that employers and employees mutually observe non-work-related utilization of the Internet and e-mail as suitable, albeit, in their shared observation, such utilization might hold back the productivity of the employees. As a common concern, most workers consider that some personal Internet or e-mail utilization at work is tolerable and that employers should not have the jurisdiction to observe what e-mails employees are sending and receiving or what sites they are visiting."
Term Paper # 66586 SHOPPING CART DISABLED
Communication in Modern Society, 2006.
An analysis of video conferencing in the modern business environment.
1,700 words (approx. 6.8 pages), 10 sources, MLA, $ 55.95
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Abstract
This paper studies the increasing need for video conferencing within the business world today. The paper begins by examining business requirements for this technology and looking at the notion of globalization. The paper then provides a detailed analysis of each of the types of technology, including internet relay chat and internet telephony. The paper concludes with a discussion of the relevance of video conferencing within the modern business setting, including its applicability and limitations.

From the Paper
"Developing globalization and severe competition demonstrate and emphasize the need for alternative methods of communication in the world of today. It is true that, as far as the dynamics of business are concerned, there have not been many changes, but the demand for a less expensive means of communication than face-to-face meetings is what has brought about a varied number of new methods and techniques of communication, some of these being video conferencing including video and text chatting, web conferencing, and web presentations and collaborations. These modern means of communication involve an increased accuracy and also a faster speed and freedom from any unwonted communication mistakes."
Term Paper # 70693 SHOPPING CART DISABLED
Web Conferencing, 2004.
A discussion on the impact of web conferencing on organizational communication.
690 words (approx. 2.8 pages), 2 sources, MLA, $ 23.95
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Abstract
This paper considers the effectiveness of web conferencing in an organization. It discusses the impact of globalization on communication within the organization. The author explores the use of web conferencing and its effectiveness as a tool. The paper also lists the many advantages of web conferencing.

From the Paper
"As globalization increased the number of countries in which companies have offices, it became increasingly difficult for employees in one country to have effective communication with employees in other country ..."
Term Paper # 86356 SHOPPING CART DISABLED
Conferencing, 2005.
A discussion regarding conferencing as a solution to restorative justice.
1,350 words (approx. 5.4 pages), 3 sources, $ 53.95
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Abstract
This paper discusses conferencing in the restorative justice model, one particular approach to restorative justice, one that involves several different interested parties in a meeting in which the offense is examined and ways of redressing the injury are raised and discussed before a decision is made. According to this paper, conferencing has particular application for juvenile offenders and brings them together with their victims and their own families and often with other members of the community.

From the Paper
"Conferencing stands as one particular approach to restorative justice, one that involves several different interested parties in a meeting in which the offense is examined and ways of redressing the injury are raised and discussed before a decision is made. Conferencing has particular application for juvenile offenders and brings them together with their victims and their own families and often with other members of the community. The goal is to examine the issues involved in a particular case and to determine how to achieve restoration and what to impose as punishment. Restorative conferencing is representative of the restorative justice paradigm, giving the offender the opportunity to make up for the offense, the victim to express his or her anger and to show the damage done, and the community to see that the process if working and that the decision is just."
Term Paper # 14988 SHOPPING CART DISABLED
Technological Innovations, 1999.
Examines debit cards, internet shopping, video conferencing, bundling electronic services, digital cameras and pagers and their effects on society.
1,125 words (approx. 4.5 pages), 6 sources, $ 39.95
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Abstract
For many, automated teller machines (ATMs) are simply a way of life. There were introduced nearly 20 years ago and today, many bank customers never go into a branch after opening their account. But today's ATM cards can also be used to make purchases at retail outlets and even on the World Wide Web, another innovation which was not envisioned 20 years ago. The videophone has become video conferencing, and cameras which use film may be made obsolete by cameras which use a floppy disk for recording images. Electronic pagers, once the purview of doctors and others who needed to be notified in case of emergencies, have now become commonplace and are used to summon diners to their table.

From the Paper
"Introduction
For many, automated teller machines (ATMs) are simply a way of life. There were introduced nearly 20 years ago and today, many bank customers never go into a branch after opening their account. But today's ATM cards can also be used to make purchases at retail outlets and even on the World Wide Web, another innovation which was not envisioned 20 years ago. The videophone has become video conferencing, and cameras which use film may be made obsolete by cameras which use a floppy disk for recording images. Electronic pagers, once the purview of doctors and others who needed to be notified in case of emergencies, have now become commonplace and are used to summon diners to their table. This research examines each of these technologies and considers how the impact of technology extends beyond its stated use."
Term Paper # 106578 SHOPPING CART DISABLED
Technology Implementation in the US Military, 2008.
An analysis of the factors that need to be taken into consideration when implementing new technology in the United States military, particularly focusing on the installation of a video conferencing system.
1,000 words (approx. 4.0 pages), 5 sources, APA, $ 35.95
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Abstract
This paper discusses the importance of technology implementation in the United States military. It discusses the objectives of the U.S. Army's Science and Technology (S&T) strategy. It particularly discusses the importance of maintaining the confidentiality, integrity and availability of the command, control, communications and computers (C4). The paper then discusses a major technology implementation that improved the writer's unit core competency - the installation and operation of a video teleconferencing (VTC) system.

From the Paper
"The use of VTC vastly improved the C4 capabilities of the United States Army and the American military force in general. Like any technology implementation plan, Army Science and Technology Master Plan (ASTMP) made certain that the needs and requirement of today's military force will enable them to fulfill their mission. Especially in my unit, VTC is a welcome technology since I and any member of my unit can talk to individual commanders and soldiers regarding their deployments and contracts while in-theater. By having a detailed technology plan and also a detailed implementation plan, the United States Army prove that the chosen technology - such as the VTC - proved the concept, defined the combat developments process, and provided the acquisition community with evidence of technology's readiness to satisfy system requirements (Department of the Army, 2007)" Eventually, the United States Army's technology implementation and operations plan may enable the use of VTC technology not only at the unit level but to individual soldiers in the field."
Term Paper # 19087 SHOPPING CART DISABLED
Telecommunications: The Future, 1991.
An overview of the future needs and trends including infrastructure, flexibility of data flow and access, applications of technology and video conferencing.
2,475 words (approx. 9.9 pages), 25 sources, $ 87.95
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From the Paper
"Telecommunications: A View of the Future


This research provides an overview of what the future may hold in store in the area of telecommunications. While specific technologies and applications are addressed in this overview, the broader thrust of the research considers the coordinated telecommunications infrastructure which must be developed and expanded, if the potential of telecommunications technologies are to be realized over the next decade or two. Although this overview is developed from a private sector..business, industry, and professional..perspective, it is obvious that telecommunications are equally as important for public sector organizations, for households, and for individuals.


Issue Background
Telecommunications transmission technologies blossomed in..."
Term Paper # 101055 SHOPPING CART DISABLED
Gender Transgression and Video Game Culture, 2007.
An examination of gender transgression - specifically, the violation of traditional gender roles by females - in video games and video game culture.
2,312 words (approx. 9.2 pages), 9 sources, MLA, $ 71.95
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Abstract
This paper explains that video games represent a site for role-playing in ways that violate both the corporate-constructed gender roles of game worlds, as well as the norms of masculine and feminine in our society. The writer discusses how this analysis applies to a range of levels in video game culture: the design level with its sub-culture of game patch design where users patch existing video games to fundamentally re-design game worlds that reflect distinct constructions of masculinity and femininity and the game play level where both female and male users play games in ways that challenge normative gender roles. The writer's main focus is on female game designers and players, whose interactions with video game culture critically undermines common conceptions of female gender identity.

Outline:
Introduction
Gender Bias as a Methodological Problem
Women Coding Women: The New Gaming Female
Conclusion

From the Paper
"In reviewing the scholarly literature upon gender roles and video game culture, it is important to recognize the operation of gender bias as a methodological problem. Before one can address the subject of video game and gender role transgression among females, one must note the profound degree to which traditional gender biases appear to impact scholarship on the subject of video game culture. Consider, for example, the question of the popularity of video games among males versus females, as well as the view that males prefer "violent" games while female players tend to reject these games for games that better reflect "feminine" qualities. There is a substantial body of research literature that has argued since the late 1980s that video games are a predominantly male cultural preoccupation. Surveys tended to reveal an extraordinary disproportion both in terms of numbers of players and the lengths of time devoted to gameplay. For example, adolescent boys have been shown to be as much as three times more likely to play video games as adolescent girls."
Term Paper # 97123 SHOPPING CART DISABLED
Video Gaming, 2007.
This paper discusses the history, advances, concerns and future of video gaming.
2,492 words (approx. 10.0 pages), 9 sources, MLA, $ 75.95
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Abstract
In this article, the writer notes that at the time video-gaming entered society, no one could have guessed the manner in which video gaming would integrate into all aspects of today's world as much as it has. The writer points out that video gaming has been studied and been shown to have both positive and negative effects upon those who play video games. The writer researches the history, advances, concerns and future of video gaming, citing scholarly sources in the research. The writer concludes that video-gaming started out as simply a recreational past-time, but it is presently being used for training employees such as for instruction within the educational sector and for the creation of real-life or simulated activities in the science sector.

Outline:
Objective
Introduction
The History of Video Gaming
The Advances in Video Gaming
Concerns Related to Video Gaming
The Future of Video Gaming
Summary & Conclusion

From the Paper
"Other recent research reported is that of the studies, three in number that were set for release in January by Anderson, Gentile & Buckley. These three studies include a correlational study, an experimental study and a longitudinal study (the first) with children. The experimental study consisted of 161 9-12 year old and 354 college aged students playing violent and non-violent video games. Findings state that violent games increased the aggressive behavior of both groups. The correlational study was conducted by surveying 189 high school students stating findings that those who engaged in games that are more violent also engaged in more behaviors that are violent. The longitudinal study was conducted over the period of a school year and state findings that the children who were witnessed to have increased their aggression were the same children who played more violent video games over the course of the school year."
Term Paper # 29206 SHOPPING CART DISABLED
Censorship of Music Videos, 2002.
This paper discusses the censoring of music videos by state and federal legislators by passing laws to make selling minors music videos with objectionable language, violence or sexual nature, without parental consent, a crime advisories.
855 words (approx. 3.4 pages), 6 sources, MLA, $ 30.95
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Abstract
This paper explains that the censoring of music videos is similar to tactics with movies and video games that failed. The paper points out the reasons for this failure are the same for music videos: Freedom of speech, the questionable validity of studies that warn about harmful affects of violence and sexual content on children and the responsibility of parents versus store owners in supervising youth?s actions. The author believes that this indeed makes the United States a better country for everyone.

From the Paper
"Naturally, those who take the other point of view can point to their own studies, which say that music videos alter sexual views. However, where such studies fall short is that they cannot be conducted in a vacuum. Today's kids are assailed with sexual imagery -- in magazines, ads, movie trailers, and posters. At home, more than half of all television programs -- 56 percent -- contain some sexual material, according to a recent study by the Parents Television Council, a nonpartisan advocacy group. In the last decade, the frequency of sexual interactions more than tripled during primetime viewing hours."
Term Paper # 52562 SHOPPING CART DISABLED
Video Games and Aggression, 2004.
This paper is a research proposal to test the relations of video games and childhood aggression.
1,490 words (approx. 6.0 pages), 9 sources, APA, $ 49.95
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Abstract
This paper relates that the General Affective Aggression Model (GAAM) is one of the leading theories in the field of aggression, which argues that exposure to violent video games can increase short-term aggression (20 minutes following exposure to a video game) over long periods of time. The author states that the experimental hypothesis is that children who play violent video games are more likely to be more aggressive on the playground. The paper describes a research design with three experimental groups consisting of randomly selected 8 to 10-year-old boys and girls. The experimental group plays a violent video game (e.g., Kung Fu), one control group plays a non-violent video game (e.g., Ms. Pac Man) and another control group will consist of children that did not play a video game.

Table of Contents
Introduction
Literature Review
Proposed Study
Methods and Statistical Analysis
Participation
Design and Procedures
Discussion
Conclusion

From the Paper
"Certainly, the literature available notes several limitations on this type of study. One important constraint is that this experimental design does not allow researchers to determine the effect of video game violence in a 'real' or 'playful environment. Goldstein notes that voluntary exposure to violent video games may have a different effect than enforced exposure on aggression. In the lab, video games are not entered into in a playful frame of mind, as they are in the 'real' world. However, the need for a controlled, experimental situation in this experiment makes such a distinction difficult."
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Papers [1-15] of 100 :: [Page 1 of 7]
Go to page : 1 2 3 4 5 6 7 —>