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Papers [1-15] of 100 :: [Page 1 of 7]
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Search results on "ETHAN ALLEN DESIGNERS CASE STUDY":

Term Paper # 6492 SHOPPING CART DISABLED
Ethan Allen Designers: Case Study on Employee Management, 2002.
A case study on employee management for a designer company including problem analysis, solutions and recommendations.
2,200 words (approx. 8.8 pages), 6 sources, MLA, $ 68.95
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Abstract
The case study examines the problems involving employees of a designer company. The business analyst defines the problems one by one and offers alternative solutions and recommendations.

From the Paper
"The commission only system is one of the major problems effecting morale. One option is to pay a base salary instead. This would assist in communicating to employees that they are important to the organization. By improving morale, efficiency would be improved. The benefits of this solution is that morale would improve, costs to the organization would be fixed, employees would feel more secure and employee turnover would be reduced. The problems with this solution are that employees may not be as motivated to work as hard and that the organization will be paying employees more, even when there is not enough work for them."
Term Paper # 57397 SHOPPING CART DISABLED
Inferential Statistics vs. Single Case Designs, 2004.
This paper compares inferential statistics to single case designs and comments on the usefulness of each of these techniques for the practitioner.
1,117 words (approx. 4.5 pages), 5 sources, MLA, $ 38.95
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Abstract
The current paper comments on a quote by J.M Johnson and H.S Pennypacker that compares inferential statistics to single case designs. It discusses how the statement in question calls to account psychology as a science to abandon a traditional reliance on inferential statistics and group design research and to support its practical focus on the individual with reliance on more individually focused research.

From the Paper
"Inferential statistics is a branch of statistics that consists of generalizing from samples to populations, performing hypothesis testing, determining relationships among variables, and making predictions (Tabachnick & Fidell, 2001). This type of research is the most widely used in psychology, with the majority of published studies in this field relying solely on the use of group comparisons. The major argument for the use of inferential statistics is that it increases the external validity of the study and increases the likelihood of the results generalising to other people. These results are gathered by statistical inference where various methods of calculation are used to find a central tendency within a group. The variability of the results between subjects are often explained by measurement error or extraneous variability because well conducted group research introduces the only variability deliberately as an intervention designed to examine and measure its effect(s) on subjects (Hayes, Barlow & Nelson-Gray, 1999)."
Term Paper # 70699 SHOPPING CART DISABLED
The Role of Graphic Design in Web Design, 2003.
A discussion and definition of graphic and web design.
1,150 words (approx. 4.6 pages), 8 sources, MLA, $ 39.95
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Abstract
This paper considers the role of graphic design in Web design. It focuses on the difference between the two and discusses how graphic design can enhance the image of the Web site. The author explores the role of graphic design in Web design.

From the Paper
"The World Wide Web has become an integral part of many organizations and groups as diverse as Coca-Cola the United States government and high school students have sites that bring their messages to the ..."
Term Paper # 87687 SHOPPING CART DISABLED
Systems Development Case Study: the Case of PepsiCo, 2005.
A case study looking at PepsiCo's implementation of a new procurement tracking and data-keeping system.
900 words (approx. 3.6 pages), 1 source, $ 35.95
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Abstract
The paper looks at PepsiCo's recent decision to implement a new procurement tracking and data-keeping system for its international operations. It paper examines the objective that drove the change, the factors at play which made it desirable, the main participants in the new design, and the systems development cycle approach which would have worked best had it been implemented at the start of the entire process.
Finally, the paper looks at the problems and opportunities that would have been considered by the student if he had been in charge of the design and implementation of the new procurement system.

From the Paper
"The following paper will briefly review five questions which invariably arise when assessing why a particular systems arrangement is adopted by an organization. Specifically, the paper will look at PepsiCo's objectives for any Purchase to Pay system modification it undertakes, what factors were present to motivate the company to implement the project, who were the main participants PepsiCo had to involve so as to develop the corporation's revamped Purchase to Pay system, which systems development cycle approach would have been best for the PepsiCo project and, not least of all, what problems and opportunities should have been considered in conducting the initial systems investigation? This is a fairly complex topic, but the underlying truth it reveals are not especially complex at all; to wit, the case study of PepsiCo underscores how important it is to examine every option and scenario before making detailed changes.."
Term Paper # 22805 SHOPPING CART DISABLED
Case Analysis: Barnes & Noble's Database Design and Implementation, 2002.
An examination of Barnes and Noble.com's decision to upgrade to .NET servers for its high-capacity Web site.
1,316 words (approx. 5.3 pages), 8 sources, APA, $ 44.95
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Abstract
In 2000, Barnes and Noble.com - a subsidiary of Barnes & Noble Inc., one of the largest retailers of books - decided it needed to upgrade its systems before the holidays to better serve consumers. This paper examines the decision by Barnes and Noble.com to use Microsoft technologies, including .NET server and SQL Server 2000. It also offers alternatives.

From the Paper
"In its case study, Microsoft claims Barnes & Noble.com was able to simplify administration and management of its systems, thereby lowering its IT operations and support costs. The case study also claims the increased server efficiency with Windows 2000 Advanced Server and SQL Server 2000 has increased Barnes & Noble.com?s ability to process transactions. In the 2000 holiday season, the site processed 75,000 packages per day. Also, customer order fulfillment ran nearly 30 percent faster on the new technologies, which allowed Barnes & Noble.com to exceed promised delivery dates to customers 99 percent of the time."
Term Paper # 66485 SHOPPING CART DISABLED
Job Outlook and Training for Interior Designers, 2006.
An examination of the future prospects for interior designers.
3 words (approx. 0.0 pages), 878 sources, MLA, $ 17.95
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Abstract
In this paper the author highlights the field of interior design and how it has developed over the past decades. The paper looks at the education available for interior designers without having to gain a bachelors degree and the needs of the markets with respect to people with higher disposable incomes who can afford to spend more on their homes. In conclusion, the author estimates that the popularity of interior designers will grow as will their potential earnings.

From the Paper
"As such, courses in interior design cover not only interior design, but also art, architecture and technology. Also required are two years' minimum of post-graduate work experience in the field, followed by passing the interior design qualifying examination monitored by the National Council for Interior Design Qualification. In his or her first role, a new designer is generally hired as assistant to a more senior staff member. Some common tasks include being put to work updating research and sample libraries, performing project research and drawing plans."
Term Paper # 27152 SHOPPING CART DISABLED
Single-Case Research: Definition, Application, and Examples, 2002.
This paper reviews the single-case research design.
1,378 words (approx. 5.5 pages), 9 sources, MLA, $ 46.95
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Abstract
The paper defines single-case research, then presents and discusses the appropriate applications of the single-case research design. A single-subject design permits the performance of single subjects under an experimental condition or under experimental conditions to be reliably determined. Finally, the writer reviews two examples of the application of the single-case research design in the broad field of human resources.

From the Paper
"There are a number of variations of the single-case research design. All of these variations on the single-vase research design, however, require, as a minimum, the development of a baseline state for the subject, the application of an intervention condition or treatment, and the measurement and analysis of the variation, if any, in the post intervention state of the subject in relation to the baseline state for the subject (Payton, 1996)."
Term Paper # 52459 SHOPPING CART DISABLED
Instructional Design Competency Testing, 2004.
This paper is a literature review of the instructional design process and the training received by students preparing to be instructional designers.
20,865 words (approx. 83.5 pages), 118 sources, APA, $ 249.95
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Abstract
This paper explains that the process of applying the instructional technology knowledge base to the education and training needs of the work force is referred to as instructional design. The author points out that as instructional technology, and more specifically, instructional design, has evolved, there have been efforts to more effectively meet the needs of business through the training of instructional designers who provide the instructional products business and industry what it needs to train the workforce. The paper concludes that there is a skills mismatch between school and business, representing a cultural shift, which is the result of a significant paradigmatic transference within the educational organizations that has not occurred correspondingly in the business culture; therefore, it is important to create instructional design artifacts that adequately meet the needs of the student and of the businesses in which the students will build careers.

Table of Contents
Instructional Design Competencies
Introduction
Evidence for Skills Mismatch
Reviewing Current Educational Preparation through Instructional Design
Case Study of Attempts to Institute Competency Measurement and Curriculum Change
Identifying Common Goals
General and Specific ID Strategies
The Foundation for Competency Measurement and Human Resource Practices
Bridging the Skill Mismatch with Competency Testing and Instructional Design
The History of Instructional Design and Instructional Technology Development
An Important Missing Link
Conclusion
Qualitative and Quantitative Research Methodology
The Evolution of our Understanding of Human Nature and the Beginning of Human Behavioral Studies
Maslow?s Hierarchy of Needs ? a Shift in Understanding
Triangulation as a Resolution for the Dichotomy
Educational Culture and Business Expectations
Are They Speaking The Same Language?

From the Paper
"Information can be processed either consciously or automatically, and conscious processing requires more working memory resources than does automatic processing. (Kalyuga , Chandler , and Sweller 1998) Schemas which are stored in long-term memory, with varying degrees of automaticity, form the basis of the conscious thought process. A schema, thought, paradigm, or concept can be stored and retrieved from long-term memory either in fully automated form or in a form that requires conscious consideration of each of the elements and their relations. If a schema can be brought into working memory in automated form, it will make limited demands on working memory resources, and thereby leave more resources available to the person. If a fully automated schema incorporating the problem solution is available in long-term memory for transfer to working memory, solution will proceed easily and smoothly."
Term Paper # 29405 SHOPPING CART DISABLED
Design Process of a Forty-Five Foot Sailing Boat, 2002.
An explanation of the design process used for building a ship, focusing on the technological aspects used in the design.
6,140 words (approx. 24.6 pages), 11 sources, MLA, $ 144.95
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Abstract
This research paper investigates the development of sailing boat design and construction, providing a selective study of the history of sailing boats including their use, design and construction and evolution. The paper then offers an investigation of the development of computer technology for design purposes, which shows how the accessibility of computer hardware and the availability of software are major factors that enable their use as tools to aid the design process. Finally, a summary is provided as to when, where and how computer technology have been used in the design process of the case study and an evaluation of the previously discussed information regarding the application of computer technology in the design process. This research supports the theory that computers are an essential element to modern ship design.

From the Paper
"Boats are a tool that must be of use to human beings. Boats were first developed in response to certain social needs and as these needs changed so did boats, their design and usage. Boats are primarily for the purpose of transportation of people and goods, no matter what the final intent of the people, the role of the boat is always transportation. The following overview will examine how the use of ships has changed over time and how the design of ships have changed in reopens to changing needs. New technology has undoubtedly had an impact on the design of ships. It is the combination of these factors that have led to the advances in shipbuilding that embody the art as is today."
Term Paper # 33377 SHOPPING CART DISABLED
Designing a Network, 2002.
This paper is a case study about designing a multi-threaded network.
650 words (approx. 2.6 pages), 3 sources, $ 26.95
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Abstract
This paper presents a network description, maps out the equipment necessary and creates work orders. The author expands upon the concept of a multi-threaded network.
Term Paper # 61938 SHOPPING CART DISABLED
Color in Graphic Design, 2005.
This paper is a literature review studying the effect of color, primarily in print media, on the way people feel when they see an advertisement or some other kind of information in the media.
29,980 words (approx. 119.9 pages), 53 sources, APA, $ 249.95
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Abstract
This paper explains that there is evidence that color, especially the viewer's favorite colors, plays an important role in graphic design, especially print media and advertising. The author points out that color has symbolic meaning, which differ culturally: in western societies, white is seen as the traditional color for weddings but, in the Chinese culture, white is used for funerals; and, in America, red is often associated with rage or anger but in China red is used for happiness. The paper relates (1) the importance of graphic designers to study the role of color, how it makes people feel and why this is so significant and (2) the need for more research to understand this phenomena.

Table of Contents
Introduction
Background
Statement of the Problem
Research Questions and Hypotheses
Research Questions
Hypotheses
Importance of the Study
Significance of the Study
Rationale for the Study
Definition of Terms
Limitations of the Study
Validity and Uniqueness of the Data
Summary
Review of Related Literature
Literature on Color in Print Media
History of the Psychology of Color
What Is Your Favorite Color?
The Perception of Color
Color in Graphic Design
Case Study: British Telecom
Case Study: British Gas
Case Study: MacDonald's
Summary of the Literature Review
Methodology
Research Design and Rationale
Data Collection
Data Analysis
Summary
Analysis of the Data
Summary, Recommendations, and Conclusion
Summary
Recommendations
Conclusion

From the Paper
"The favorite color that an individual has is considered to say a great deal about them. It is important here to look at the most popular colors briefly and what they say about individuals. Black is considered to be a color of power and authority. It is also very popular and fashionable because many people that wear black look thinner. Black is considered to be timeless and very stylish, but it also implies submissionFor example, priests wear black to signify that they are submissive to God There are those in fashion that indicate women who were black imply that they are submissive to men but many black outfits are also utilized for aloofness or evil, such as those traditionally worn by villains in many television shows and movies."
Term Paper # 102279 SHOPPING CART DISABLED
Four Marketing Cases, 2008.
This paper discuses four marketing case studies: The cases of BMW Films, Prozac/Paxil, Sony's EyeToy and Tivo.
1,880 words (approx. 7.5 pages), 4 sources, APA, $ 60.95
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Abstract
This paper relates that marketing is a vital part of the successful cases of BMW Films, Prozac/Paxil, Sony's EyeToy and Tivo. The author points out that, because BMW's customers are technologically oriented, BMW Films must consider marketing collateral based on pod-casts, blogs and an RSS news/advertisement campaign distributed via the Internet. The paper relates that the strategy of marketing pharmaceutical product for diseases, like "social phobia", whose discovery were at least partially funded by the major pharmaceuticals themselves, is highly effective and creates a market where previously none existed. The author underscores that the strategy of bundling the EyeToy product with Sony's existing computer game stations eliminates the consumer perception that EyeToy is a low cost device. The paper realizes that Tivo's marketing department is limited by the confines of its retail distribution and manufacturing agreements.

Table of Contents:
Abstract
Case Analysis
BMW Films
Marketing Antidepressants Case Study
Sony EyeToy Case
Tivo Case Study

From the Paper
"BMW's target market differs somewhat with each of its product lines although in all cases its overall target market is considered affluent to some degree. For the 3 series product line, BMW's target market is described as the upwardly mobile, young professional who declaring him or herself to be on the way up the ladder of success. For the 5 series product line, BMW's target market is largely a repeat customer who has reached a degree of established success and can afford the added accoutrement of the mid-range BMW luxury product."
Term Paper # 106619 SHOPPING CART DISABLED
Organizational Design, 2008.
An overview of organizational design with a focus on the corporate offices of Google.
938 words (approx. 3.8 pages), 2 sources, APA, $ 33.95
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Abstract
This paper provides a brief overview of the history organizational design theory. In particular, it discusses how the Google model of creating a deliberately engineered blur between work and play, creating the sense that work is play and thinking up new spam filters or translating websites into the argot and design of one's original culture, might be the new approach for organizations in the future, at least organizations that are dependent upon creativity and dealing with very competitive, technologically innovative marketplaces.

Outline:
Introduction: A Brief Overview of Organizational Design Theory
Case Study: Google
An Efficient Organization's Leadership Design
Process by Which Decisions are Made
Why Google's Model is so Efficient

From the Paper
"Google is no simply an informal company. There is a deliberate blurring, on the part of its founders, to make work seem fun, and to create an environment where no one ever wants to leave. Workers are encouraged to bring their dogs to work, work out at the Google gym, eat at the Google cafes, and to create a creatively cluttered and personalized environment, where "bicycles and large rubber exercise balls on the floors, press clippings from around the world posted on bulletin boards" are everywhere, so even on breaks the Google staff members find themselves standing around "discussing arcane IP addressing issues and how to build a better spam filter" ("Google Corporate Culture, 2008, Corporate Information). Decisions are made collectively and even if management may set the agenda, the focus of generating solutions is in the environment of the company, not simply sequestered to specific areas, work teams, or spatial and temporal environments."
Term Paper # 89302 SHOPPING CART DISABLED
Graphic Design and Technology, 2006.
A review of the history of graphic design and graphic design technology.
2,475 words (approx. 9.9 pages), 4 sources, $ 97.95
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Abstract
This paper considers how graphic design was much influenced by technological developments in the nineteenth and twentieth centuries and continues to be influenced by new developments in technology, with computer-aided graphic design being a current example. The paper further discusses how graphic design came into its own as a separate discipline in the late nineteenth century, though the art of arranging text and image to convey a message is much older in practice. Graphic design as a discipline came with the development of various technological shifts allowing for such arrangements on a mass scale through the arts of photography, printing, and widespread dissemination.
Term Paper # 68376 SHOPPING CART DISABLED
"Understanding by Design", 2006.
This paper discusses the pedagogical 'Backward Design' model based on Grant Wiggins and Jay McTighe's "Understanding by Design".
2,555 words (approx. 10.2 pages), 10 sources, APA, $ 77.95
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Abstract
This paper explains that "Understanding by Design" (UbD), developed by Grant Wiggins and Jay Mc Tighe, is an academic framework for designing curriculum units, performance assessments and instruction, which advances a deeper and better understanding among the learners by beginning with the end goals in mind. The author points out that the 'Backward Design' model, which is an outcome of the concept of "Understanding by Design", centers on the idea that the learning process should commence after having identified the desired results and then works backwards to evolve most suitable methodology instead of adopting a routine approach of learning. The paper states that the advantages of this model are that it (1) helps design instruction that promotes understanding and student engagement, (2) provides design tools and templates in addition to the design standards and (3) enables "results" orientation, which focuses on assessment first and relevant instructional activities last.

Table of Contents
Understanding by Design - The Backward Design
Stage 1. Identify Desired Results.
Stage 2. Determine What Constitutes Acceptable Evidence of Competency in the Outcomes and Results (Assessment)
Stage 3. Plan Learning Experience and Instruction.
Pros and Cons of the Model
Recommendations
The Unit or Course Design
The Teacher
The Learner
The Classroom Environment
Conclusion
Table 1. Big Idea in the Backward Design Approach

From the Paper
"The learners or the students are another important component of this design and should therefore be able to describe the goals and performance requirements of the unit or course. In addition, the learners should be able to explain what they are doing and why. It is recommended that the learners should be engaged in activities that help them to learn the big ideas and answer the essential questions. These activities should also promote explanation, interpretation, application, perspective taking, empathy, and self-assessment. The students should avail all opportunities that are provided to them to demonstrate what they are learning. The students should also be involved in self- or peer-assessment based on established criteria and performance standards."
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Papers [1-15] of 100 :: [Page 1 of 7]
Go to page : 1 2 3 4 5 6 7 —>