| Papers [1-15] of 100 :: [Page 1 of 7] | | Go to page : 1 2 3 4 5 6 7 —> | Search results on "DESIGN GRAPHICS": |
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Design Graphics, 2004. An analysis of the ethical dimensions of design graphics. 2,020 words (approx. 8.1 pages), 2 sources, MLA, $ 63.95 »
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Abstract This paper explores the ethical dimensions of computer graphics used for virtual reality video games. The paper analyzes and evaluates these graphics in terms of their intrinsic and instrumental value dimensions. The paper outlines the technological changes that are apparent in hardware and software regarding virtual reality. The paper describes the hardware, software and potentially human components of user interfaces, explaining the functionality and also performance, aesthetic and emotional attributes.
From the Paper "Users/video game players are less constrained to their locales and are able to perform any task, at any place, using whatever tools are available there. The user interfaces provided in systems accommodate this and the user continues to play seamlessly. The graphics display presents spatial information to the peripheral retina that facilitates navigation, flow and movement, and temporal stimulation that cues the user/video game player where to look. "
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The Role of Graphic Design in Web Design, 2003. A discussion and definition of graphic and web design. 1,150 words (approx. 4.6 pages), 8 sources, MLA, $ 39.95 »
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Abstract This paper considers the role of graphic design in Web design. It focuses on the difference between the two and discusses how graphic design can enhance the image of the Web site. The author explores the role of graphic design in Web design.
From the Paper "The World Wide Web has become an integral part of many organizations and groups as diverse as Coca-Cola the United States government and high school students have sites that bring their messages to the ..."
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Graphic Design and Technology, 2006. A review of the history of graphic design and graphic design technology. 2,475 words (approx. 9.9 pages), 4 sources, $ 97.95 »
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Abstract This paper considers how graphic design was much influenced by technological developments in the nineteenth and twentieth centuries and continues to be influenced by new developments in technology, with computer-aided graphic design being a current example. The paper further discusses how graphic design came into its own as a separate discipline in the late nineteenth century, though the art of arranging text and image to convey a message is much older in practice. Graphic design as a discipline came with the development of various technological shifts allowing for such arrangements on a mass scale through the arts of photography, printing, and widespread dissemination.
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Graphic Design Technology, 2006. A review of the history of graphic design technology. 2,318 words (approx. 9.3 pages), 13 sources, MLA, $ 71.95 »
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Abstract This paper takes a look at graphic design and the history of graphic design technology. The paper classifies the milestones related to the use of such technology (from the date it was introduced to the dates of its modifications) and reviews what developments lie ahead.
Outline:
Introduction
Graphic Design
The Initiator of Graphic Designing
The Start of Graphic Design Technology
Change in Graphic Design Education
The Benefits Brought by Graphic Design Technology
From the Paper "The idea of improving the methods of designing came up on early years of the 1950s. Several young designers of that time were trying to position themselves as commercial artists who were trained in studio art programs as either painters or printmakers. These drastic changes in goal was inspired by several European designers who ensured that their practice is used in more ways than just by appending artistic devices in selling soaps or other consumer products. The said designers were also the ones who revealed that they serve as between the client and the public. They filter information with the pursuit of placing the contents into visual contexts thereby enabling broader understanding. The same designers from Europe paved the way for other designers and aspiring ones to earn deep respect from their predecessors and colleagues particularly during the 1950s up to the 1960s (Thornton, 1996 para 4)."
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Graphic Design, 2005. The evolution of graphic design and the influence of the computer and the digital age. 4,551 words (approx. 18.2 pages), 17 sources, APA, $ 118.95 »
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Abstract This paper takes a look at the history, development and evolution of graphic design and explains how all of this can best be understood understood in terms of the central function of graphic design - communication.
Introduction
The Evolution of Graphic Design: A Short History.
A Definition
What is the New Media?
The Influence of Computer Technology
The Changing Process.
Typography and Layout
Illustration
The World Wide Web
From the Paper "Graphic designers often see themselves as essentially communicative artists whose function it is to convey ideas, concepts and information through visual and textual imagery and data using a variety of techniques. It is this central communicative aspect which has enabled graphic designers to cover a wide spectrum of media and mediums and to "work across quite a wide range of fields and with different media: for companies and corporate bodies, in book or magazine publishing, exhibition design, signing and architectural graphics, television graphics, and so on. (Kinross, 1992, p. 73)"
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Application for Graphic Design School, 2007. An application for an opportunity to study in a particular school of graphic design. 967 words (approx. 3.9 pages), 0 sources, $ 34.95 »
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Abstract This paper presents an application for a school of graphic design. The application begins by describing the applicant's interest in artistic pursuits and why she feels that a career in graphic design is the most logical choice for her. The applicant describes her skills and knowledge that would make her ideal for the program and ends with discussing why this program is her first choice.
From the Paper "I am a perfect candidate for a lifelong career in Graphic Design. I have already pointed out my artistic and academic prowess, as well as the desire to succeed in the field. I am a born leader with great communication skills. I am a committed, hard worker, and I thrive on the energy of a buzzing workplace. Contrary to the stereotype of an "Artist", I am a shrewd businesswoman, am highly motivated, and can fit in as well at a board meeting as a coffeehouse. My customer service skills are well honed, and I already posses the skill to analyze a client's needs and personal style to produce the highest quality interpretation of the clients vision. This is the essence of the Graphic Design field, and I feel that I have spent my whole life preparing to enter it. The only step left for me is college."
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Color in Graphic Design, 2005. This paper is a literature review studying the effect of color, primarily in print media, on the way people feel when they see an advertisement or some other kind of information in the media. 29,980 words (approx. 119.9 pages), 53 sources, APA, $ 249.95 »
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Abstract This paper explains that there is evidence that color, especially the viewer's favorite colors, plays an important role in graphic design, especially print media and advertising. The author points out that color has symbolic meaning, which differ culturally: in western societies, white is seen as the traditional color for weddings but, in the Chinese culture, white is used for funerals; and, in America, red is often associated with rage or anger but in China red is used for happiness. The paper relates (1) the importance of graphic designers to study the role of color, how it makes people feel and why this is so significant and (2) the need for more research to understand this phenomena.
Table of Contents
Introduction
Background
Statement of the Problem
Research Questions and Hypotheses
Research Questions
Hypotheses
Importance of the Study
Significance of the Study
Rationale for the Study
Definition of Terms
Limitations of the Study
Validity and Uniqueness of the Data
Summary
Review of Related Literature
Literature on Color in Print Media
History of the Psychology of Color
What Is Your Favorite Color?
The Perception of Color
Color in Graphic Design
Case Study: British Telecom
Case Study: British Gas
Case Study: MacDonald's
Summary of the Literature Review
Methodology
Research Design and Rationale
Data Collection
Data Analysis
Summary
Analysis of the Data
Summary, Recommendations, and Conclusion
Summary
Recommendations
Conclusion
From the Paper "The favorite color that an individual has is considered to say a great deal about them. It is important here to look at the most popular colors briefly and what they say about individuals. Black is considered to be a color of power and authority. It is also very popular and fashionable because many people that wear black look thinner. Black is considered to be timeless and very stylish, but it also implies submissionFor example, priests wear black to signify that they are submissive to God There are those in fashion that indicate women who were black imply that they are submissive to men but many black outfits are also utilized for aloofness or evil, such as those traditionally worn by villains in many television shows and movies."
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Graphic Design, 2003. Looks at the work of Josef Muller-Brockman. 675 words (approx. 2.7 pages), 4 sources, $ 23.95 »
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Abstract The paper looks at Muller-Brockman's contribution to the Swiss design movement of the mid-20th century. It examines his style and design philosophy, as well as the visual language and typographic style of his use of grid systems in graphic design.
From the Paper "Graphic design began with written language and over the centuries evolved into a significant element of communication. Using words and pictures to present ideas visually is a creative as well as a technological process. Historically cultures have ..."
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3D Graphics Tools for Java, 2007. A comparative analysis of various 3D graphics tools for Java. 3,390 words (approx. 13.6 pages), 14 sources, APA, $ 96.95 »
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Abstract This paper does a comparative survey of the features of 3D graphics tools in Java and examines the importance and the future prospects of Java-based graphics tools. The paper gives a brief description of why some tools have become quite popular and takes a look at the compatibility of these tools with community developed Linux Operating Systems such as Ubuntu, in particular. The comparative survey of these tools deals with the features, drawbacks and the scope of their use in the future. In conclusion, a short analysis is made in terms of how the end-users can benefit from these tools and libraries, as well as analyzing the target segments for these tools.
Table of Contents:
Abstract
Introduction
Brief Introduction of Java Based 3D Graphics Tools
Low Level Graphics APIs
Screen Graph based Java APIs
Conclusion
Acknowledgements
From the Paper "The major features of JOGL include proving low level bindings for OpenGL and granting full access to Open GL 2.0 Specification. Apart from this JOGL also provides hardware-supported 3D graphics for Java based applications, which gives it a significant edge over other tools. JOGL also has integrated AWT and Swing widget support integrated. The way JOGL functions is that it parses the C header files from OpenGL (which are in 'C' only) and then using the Java Native Interface (JNI) converts them to Java libraries. This enables JOGL to access OpenGL library using JNI calls. This functionality marrows down the performance gap between Java and other programming languages. However, there is one major drawback of JOGL, which is likely to be over come in the future versions. It lacks helper functions that are available in Java 3D [8]. JOGL also has the advantage of being smaller in size and also for its support to OpenGL shading technologies. JOGL is also supported by Linux (AMD64/x86) Distos, such as Ubuntu."
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Computer Graphics, 2004. An analysis of the use of computer graphics in the film industry, with a focus on the works of the director, David Fincher. 3,141 words (approx. 12.6 pages), 12 sources, MLA, $ 91.95 »
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Abstract This paper discusses the intricacies of computer graphics as used by film director David Fincher. The paper examines the graphic techniques evident in a number of Fincher's films, "Fight Club" and "Panic Room," among others. The paper describes the powerful special effects employed by Fincher in his films, exploring how he demonstrates his expertise with the camera, as well as his directorial talents, in the way in which he uses the camera and specialized computer graphics to go into the minds of the characters to read their thoughts and follow their panicked thought processes.
From the Paper "David Fincher or, more popularly, Davey Finch, was born in the year 1962 in Denver, USA. He was brought up in California. He started his career in movies by working at first in Industrial Light and Magic, and moved on to creating TV commercials. This provided Fincher with the expertise needed for a successful career in directing movies. He directed movies like Se7en in 1995, Fight Club in 1999, and the more recent Panic Room in 2002. (Biography for David Fincher) The movie 'Fight Club' is a psychological thriller as well as a roaring comedy. The comedy in the movie lies in its attitude towards the usual staples of everyday life of the present day like air travel and the auto industry and so on. The audience is asked to sympathize with the director in his views about the state of life in the world, as seen through his eyes. David Fincher works with screenplay by Jim Uhls in this adaptation of a satirical novel by Chuck Paluhniak. The young man in the movie finds himself in a situation that he does not enjoy in the least. He finds himself doing a job he does not like, staying in a place that he does not like, and finds himself craving for something different, some excitement in his life. (Fight Club) "
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Computer Graphics Software, 2002. Defines the term. 450 words (approx. 1.8 pages), 4 sources, $ 15.95 »
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Abstract Defines the term. How computer graphics software functions. Main categories of graphical images. How it has been used for software development in general, and its importance. Types of graphics software; enhancing the utility of spreadsheet and word-processing software. Types of graphic software available. Technical design. Visual language. Computer-driven concepts.
From the Paper "This research examines computer graphics software. The research will set forth a working definition of the term and then discuss why it is important as well as the types of graphics software available.
Computer graphics software functions as an electronic interface that digitizes and reproduces analog pictorial images, or that converts digital data into such images. There are two main categories of graphical images created by graphics software: raster graphics and vector (object-oriented) graphics. The former "stores and displays images as a bit map, a series of closely spaced dots (or pixels) arranged in rows and columns"; the latter stores images as mathematical formulas, displaying them via calculation end-point-coordinates between which lines are drawn (Computer, 2000, p. 9128). Graphics may be stored ..."
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Graphics User Interface, 2002. An explanation of the functions and benefits of using GUI design. 1,650 words (approx. 6.6 pages), 4 sources, $ 62.95 »
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Abstract This paper outlines how the forms and functions of GUI are manipulated to enable user friendly websites.
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Computer Graphics, 2001. Advantages over conventional approaches, methodology. Radiosity-based rendering, limitions. Background of radiosity process. Table of Contents. 3,150 words (approx. 12.6 pages), 8 sources, $ 111.95 »
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From the Paper "Some of the most exciting advances to have taken place in the computer industry have happened in the area of computer graphics. Most notably, and what most often comes to mind, are the advances which have taken place in the media of movies and video gaming.
While computer graphics as a separate and distinct discipline has for a long time been part of a number of secondary school, trade school and university curricula, teaching the subject remains a challenging task. The Phedias Graphics System (PGS) is an educational..."
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Web Site Design, 2004. A look at the main principles behind the design of a successful Web site. 2,426 words (approx. 9.7 pages), 6 sources, MLA, $ 74.95 »
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Abstract This paper discusses how a Web designer needs to understand how to help companies create, develop, and implement successful Internet strategies, as well as write computer HTML code and other custom programming scripts. It looks at how successful Internet Web design is a function of combining experience in Internet marketing, graphic design, and expertise in the latest Web-based technology. A successful Web site will be custom-tuned for the individual business and will take into consideration the clients' needs for Web sites, intranets and extranets for corporate clients, across a broad range of industries. It also examines how meeting the needs of clients is the top priority of a successful Web designer, not displaying their programming wizardry. As a Web site developer, a person must strive to accurately reflect the organization through online branding.
From the Paper "Before building a web site, the site owner must determine the purpose of the site. Will it be a contact center for customers, or friend? Will it be a central focus of the company, or a personal, virtual scrap book for the family? Will the web site be interactive, inviting the participation of the visitor, or a static, electronic brochure? The first generations of web sites were predominantly the latter, static electronic version of printed materials. The visitors could discover information, and route email through the web site to company staff. Second generation websites added interactivity to the content. The visitors could request information, and have it immediately delivered. Web sites included purchase options for basic products."
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Scientific Management and German Design, 2006. A discussion about the relationship between scientific management and German modernist art and how this relationship impacted German graphic art in a manner that continues today. 1,575 words (approx. 6.3 pages), 7 sources, $ 62.95 »
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Abstract The relationship between scientific management and German modernist art and architecture has often been overlooked - which is unfortunate insofar as the former has greatly impacted the latter and provided it with some of its most conspicuous and enduring features. With this in mind, this paper explores this link by looking at examples of Taylorist sensibility in four noteworthy German designers; this paper also touches briefly upon how the works of these individuals - particularly Margarete Schutte-Lihotzky - reflected the dominant rationalist and modernist traits of the epoch and, in effect, set about creating a legacy for German graphic and architectural design which has persisted the present age.
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