A review of the history of graphic design technology.
Research Paper # 95157 |
2,318 words (
approx. 9.3 pages ) |
13 sources |
MLA | 2006
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$ 42.95
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Abstract
This paper takes a look at graphic design and the history of graphic design technology. The paper classifies the milestones related to the use of such technology (from the date it was introduced to the dates of its modifications) and reviews what developments lie ahead.
Outline:
Introduction
Graphic Design
The Initiator of Graphic Designing
The Start of Graphic Design Technology
Change in Graphic Design Education
The Benefits Brought by Graphic Design Technology
From the Paper
"The idea of improving the methods of designing came up on early years of the 1950s. Several young designers of that time were trying to position themselves as commercial artists who were trained in studio art programs as either painters or printmakers. These drastic changes in goal was inspired by several European designers who ensured that their practice is used in more ways than just by appending artistic devices in selling soaps or other consumer products. The said designers were also the ones who revealed that they serve as between the client and the public. They filter information with the pursuit of placing the contents into visual contexts thereby enabling broader understanding. The same designers from Europe paved the way for other designers and aspiring ones to earn deep respect from their predecessors and colleagues particularly during the 1950s up to the 1960s (Thornton, 1996 para 4)."
Tags:art, communication, advertising, click, methods, printing, color, copying, visual, solutions, creative
A review of the history of graphic design and graphic design technology.
Essay # 89302 |
2,475 words (
approx. 9.9 pages ) |
4 sources |
2006
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$ 45.95
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Abstract
This paper considers how graphic design was much influenced by technological developments in the nineteenth and twentieth centuries and continues to be influenced by new developments in technology, with computer-aided graphic design being a current example. The paper further discusses how graphic design came into its own as a separate discipline in the late nineteenth century, though the art of arranging text and image to convey a message is much older in practice. Graphic design as a discipline came with the development of various technological shifts allowing for such arrangements on a mass scale through the arts of photography, printing, and widespread dissemination.
Tags:graphic, design, technology
The evolution of graphic design and the influence of the computer and the digital age.
Research Paper # 60818 |
4,551 words (
approx. 18.2 pages ) |
17 sources |
APA | 2005
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$ 71.95
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Abstract
This paper takes a look at the history, development and evolution of graphic design and explains how all of this can best be understood understood in terms of the central function of graphic design - communication.
Introduction
The Evolution of Graphic Design: A Short History.
A Definition
What is the New Media?
The Influence of Computer Technology
The Changing Process.
Typography and Layout
Illustration
The World Wide Web
From the Paper
"Graphic designers often see themselves as essentially communicative artists whose function it is to convey ideas, concepts and information through visual and textual imagery and data using a variety of techniques. It is this central communicative aspect which has enabled graphic designers to cover a wide spectrum of media and mediums and to "work across quite a wide range of fields and with different media: for companies and corporate bodies, in book or magazine publishing, exhibition design, signing and architectural graphics, television graphics, and so on. (Kinross, 1992, p. 73)"
Tags:convey, message, create, disseminate, communicative, managing, text, image, software
This paper analyzes "Windows on the Future: Education in the Age of Technology" by Ted McCain and Ian Jukes.
Book Review # 95736 |
1,747 words (
approx. 7 pages ) |
1 source |
MLA | 2007
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$ 33.95
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Abstract
The paper discusses how Ted McCain and Ian Jukes offer many opinions and suggestions on technology and education in their book, "Windows on the Future: Education in the Age of Technology." The paper contends that among the most valuable assessments made by McCain and Jukes is the need for students and teachers to look beyond technology for answers, even in fields like graphic design. The paper also asserts that although their arguments are compelling for the inclusion of technology in the classroom, they are rather shortsighted in discounting many traditional methods as obsolete.
From the Paper
"In pushing technology on education in this book, McCain and Jukes are addressing educators rather than students. The authors want educators to prepare students growing up in the "world of data explosion" with the skills they need to succeed. Obviously, this sounds good. Preparing students, especially those in fields like graphic design, is important so that those students can access the programs and technology resources that are applicable to their field."
Tags:graphic, design, resources, educators, students
A look at the main principles behind the design of a successful Web site.
Essay # 49152 |
2,426 words (
approx. 9.7 pages ) |
6 sources |
MLA | 2004
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$ 44.95
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This paper discusses how a Web designer needs to understand how to help companies create, develop, and implement successful Internet strategies, as well as write computer HTML code and other custom programming scripts. It looks at how successful Internet Web design is a function of combining experience in Internet marketing, graphic design, and expertise in the latest Web-based technology. A successful Web site will be custom-tuned for the individual business and will take into consideration the clients' needs for Web sites, intranets and extranets for corporate clients, across a broad range of industries. It also examines how meeting the needs of clients is the top priority of a successful Web designer, not displaying their programming wizardry. As a Web site developer, a person must strive to accurately reflect the organization through online branding.
From the Paper
"Before building a web site, the site owner must determine the purpose of the site. Will it be a contact center for customers, or friend? Will it be a central focus of the company, or a personal, virtual scrap book for the family? Will the web site be interactive, inviting the participation of the visitor, or a static, electronic brochure? The first generations of web sites were predominantly the latter, static electronic version of printed materials. The visitors could discover information, and route email through the web site to company staff. Second generation websites added interactivity to the content. The visitors could request information, and have it immediately delivered. Web sites included purchase options for basic products."
Tags:html, code, marketing, internet, graphics
An outline of the different forms of Internet typography and their applications to graphic art.
Descriptive Essay # 112524 |
1,905 words (
approx. 7.6 pages ) |
7 sources |
MLA | 2009
|
$ 36.95
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Abstract
The paper discusses and analyzes the graphic arts and studies the revolution of typography on the Internet, including how type on the Internet has changed over time. The paper comments that Internet typography is one of the most important aspects of Internet technology and that it is constantly evolving and will develop in the future, probably into something that we can only imagine.
From the Paper
"It is interesting to note that when Gutenberg first developed the printing press, typography took off, there were numerous designs and innovations within the first 25 years of the press' inception, and then design tapered off. Experts believe the same will hold true for Internet typography. They also believe the first 25 years will show the most rapid growth, and it will slow down after that. It was of course, much more difficult to design typefaces for the printing press."
Tags:revolutionized, information, flash, technology, designers, hypertext
An analysis of the ethical dimensions of design graphics.
Analytical Essay # 61284 |
2,020 words (
approx. 8.1 pages ) |
2 sources |
MLA | 2004
|
$ 38.95
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This paper explores the ethical dimensions of computer graphics used for virtual reality video games. The paper analyzes and evaluates these graphics in terms of their intrinsic and instrumental value dimensions. The paper outlines the technological changes that are apparent in hardware and software regarding virtual reality. The paper describes the hardware, software and potentially human components of user interfaces, explaining the functionality and also performance, aesthetic and emotional attributes.
From the Paper
"Users/video game players are less constrained to their locales and are able to perform any task, at any place, using whatever tools are available there. The user interfaces provided in systems accommodate this and the user continues to play seamlessly. The graphics display presents spatial information to the peripheral retina that facilitates navigation, flow and movement, and temporal stimulation that cues the user/video game player where to look. "
Tags:video, games, technology
An analysis of some of the uses for and benefits of virtual reality technologies.
Term Paper # 103213 |
2,537 words (
approx. 10.1 pages ) |
8 sources |
MLA | 2008
$ 46.95
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Abstract
This paper discusses the benefits of virtual reality technologies. It describes how virtual reality can be used to design buildings, cities and elaborate interactive entertainments. It looks at how virtual reality technologies offer the architect greater freedom, both physically and mentally and discusses how the introduction of a new technology into society is strongly tied to the cultural context in which it is introduced.
From the Paper
"Virtual reality is also used to design buildings, cities, and elaborate interactive entertainments. The architect and client go inside the model and make changes they desire. Virtual reality is the most physical computer interface, because it puts your body inside the simulation. Virtual reality provides architects another tool; with it we can directly create experiences for each other to share in imagination, something that could lead to extraordinary outcomes. Jaron Lanier uses the terms "post-symbolic communication" and "reality conversation" to talk about this new potential for communication by building a world together instead of just sharing talk about building the world (picture 6). With virtual reality, architects can directly create experiences for and share experiences with each other. Design is now a more active process for the architect, one that allows freedom from physical and greater reliance on active, intuitive engagement with the designs themselves. Changes do not have to wait for a new model partition or addition. Colors, shapes, details and other design aspects are immediate, providing immediacy and active engagement where before the process was drawn out, costly and far from active or immediate, "Rather than wade through a complex series of menu options or wait for glue to dry, architects can simply reach out and manipulate the virtual world" (Architectural 1)."
Tags:interactive, design, graphics
Proposal for a new undergraduate program at Lindenwood University.
Research Paper # 57234 |
4,643 words (
approx. 18.6 pages ) |
11 sources |
MLA | 2005
|
$ 72.95
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Abstract
Looking at various art schools' degree programs, this is an in-depth plan for implementing an undergraduate Bachelors of Art degree in commercial art with emphasis on graphic design and web design/multimedia. Courses needed and technology utilized are discussed.
Table of Contents
Title Page
Thesis Statement
Proposal Summary
Why the Need for a New Degree Program?
Degree Overview
Commercial Art General Education Courses
Core Courses
Art Institute Graphic Design Curriculum
Maryville Graphic Design Curriculum
Courses from Other Departments
Graphic Design Emphasis Courses
Web Design Emphasis Courses
Technology
Software
Faculty
Bibliography
From the Paper
"Trends are moving toward using digital SLR cameras in various productions for photographic work. Using digital removes the necessity of a darkroom and costly chemicals and equipment. It saves time and money as well, since you do not have to develop negatives. The digital image can be taken straight into Photoshop where it can be manipulated to your desired specifications and then printed out on photo paper. In the Digital Photography course, the student will use their own digital camera or ones provided by the school. The course will be similar to the black and white photography class already offered but with a few changes. Instead of teaching the student how to use the darkroom they will learn photo-retouching skills along with color correction. Discussions will be lead by the instructor about new digital technologies and famous photographers. Students will take photos on different subjects and themes and later critique each other's work in class."
Tags:bachelors, college, curriculum, graphic, multimedia
An in-depth paper which studies how the creation of a good website should be based on the principals of art.
Research Paper # 7496 |
8,000 words (
approx. 32 pages ) |
19 sources |
APA | 2002
|
$ 103.95
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Abstract
The author of the paper shows that graphic communication has always been important through history as an art, and therefore website designing today should be based on the same principals of art as a painting or a sculpture. The author argues that the best website will be founded on the principles of art and even recognized as art itself.
Table of Content
The Principles of Art and Design
The Technological Factor
The People
Combination Complete
From the Paper
"Contrast must not stand alone, however. Pattern is also very important in graphic design, and goes hand in hand with balance and rhythm. For example, elements should be patterned to some degree geometrically. For example, if one were to take a ruler and drawn a straight vertical line from one of the corners of a left quadrant graphic, any graphics or text below it should be placed with some reference to this imaginary line. The squaring, or even circling of elements is important to direct the eye, and provide coherency. In addition, pattern may be used to group similar elements spacially. It should dictate the way in which typefaces are applied as well, so that there is a repetition of usage. (e.g. sans serif typeface is always a header, Roman typeface is always used in the text, thus establishing expectations and an ability to interpret the data one is receiving based on this pattern)"
Tags:shapes, space, color, graphic, design, Van, Gogh, technology, internet, HTML, Javascript, World, Wide, Web, FLASH, Microsoft