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affective, aggressiveness, correlational, desensitization, designers, fluency, gory, inactivity, life skills, mechanics, multiplayer online, nintendo, playstation, problem-solving simulation, raider, rating, role-playing palatable, stereotypes storytelling confidence, tomb, video games
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An examination of gender transgression - specifically, the violation of traditional gender roles by females - in video games and video game culture.
2,312 words (approx. 9.2 pages), 9 sources, MLA, 2007, $ 71.95
Term Paper # 101055 | details |
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This paper is a research proposal to test the relations of video games and childhood aggression.
1,490 words (approx. 6 pages), 9 sources, APA, 2004, $ 49.95
Research Proposal # 52562 | details |
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An analysis of the 'Gunbound' video game and the underlying motivations present for players.
1,199 words (approx. 4.8 pages), 4 sources, MLA, 2007, $ 41.95
Term Paper # 93107 | details |
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Examining the diverse values of the game as an important tool for the teacher.
11,414 words (approx. 45.7 pages), 10 sources, MLA, 2002, $ 223.95
Essay (General) # 50584 | details |
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A discussion of the working of a computer game based around the Bible.
675 words (approx. 2.7 pages), 0 sources, 2005, $ 26.95
Essay (General) # 87012 | details |
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The negative effects that violent video games have on the players - generally children.
2,024 words (approx. 8.1 pages), 5 sources, MLA, 2002, $ 64.95
Essay (General) # 25327 | details |
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Report on the direct correlation between increased violent behavior in children and the amount of violent video games viewed.
2,400 words (approx. 9.6 pages), 12 sources, 2002, $ 89.95
Essay (General) # 32175 | details |
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An analysis of Electronic Arts, a leading provider of interactive software games and online gaming.
1,583 words (approx. 6.3 pages), 5 sources, MLA, 2007, $ 51.95
Case Study # 92660 | details |
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A analysis of three studies addressing aggressive behaviour and violent video games.
1,821 words (approx. 7.3 pages), 3 sources, APA, 2008, $ 58.95
Analytical Essay # 102662 | details |
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This paper discusses the history, advances, concerns and future of video gaming.
2,492 words (approx. 10 pages), 9 sources, MLA, 2007, $ 75.95
Argumentative Essay # 97123 | details |
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A discussion of the positive and negative effects of video games on children.
1,265 words (approx. 5.1 pages), 4 sources, MLA, 2002, $ 42.95
Essay (General) # 23247 | details |
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Looks at girls and the computer gaming industry from both a feminist and a marketing perspective.
8,585 words (approx. 34.3 pages), 35 sources, MLA, 2008, $ 181.95
Research Paper # 105743 | details |
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A look at the effects of violent video games on memory and cognition.
1,999 words (approx. 8 pages), 4 sources, APA, 2005, $ 63.95
Essay (General) # 62540 | details |
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This paper examines the effect of violent video games on teens.
920 words (approx. 3.7 pages), 2 sources, 2005, $ 31.95
Essay (General) # 71675 | details |
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Looks at the role of games in the classroom.
1,200 words (approx. 4.8 pages), 2 sources, MLA, 2009, $ 41.95
Persuasive Essay # 116953 | details |
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