An examination of the concept and underlying rationale associated with game theory.
Analytical Essay # 136104 |
3,250 words (
approx. 13 pages ) |
7 sources |
APA |
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$ 56.95
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Abstract
This paper analyzes game theory with respect to its theoretical foundations and examines Von Newmann's and Morgenstern's ideas that are related to the theory. The paper's observations regarding game theory are then tailored to a more focused examination of how game theory might be applied within the context of economics and business, and the paper then develops a useful model relating game theory to an online bidding format. The paper explains that this model allows the reader to more fully appreciate how both a business and a commercial economic platform could apply game theory.
From the Paper
"This document discusses the concept and underlying rationale associated with game theory. Game theory is analyzed with respect to its theoretical foundations and Von Newmann's and Morgenstern's ideas related to the theory. These observations regarding game theory are then tailored to a more focused examination of how game theory might be applied within the context of economics and business and a useful model relating game theory to an online bidding format is developed. This model allows the reader to more fully appreciate how both a business and a commercial economic platform could apply game theory."
Tags:game, theory, von neumann
An analysis of Marxist economics with regards to foreign relations and how this perspective compares to modern game theory.
Comparison Essay # 89602 |
2,700 words (
approx. 10.8 pages ) |
7 sources |
2006
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$ 48.95
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Abstract
This paper analyzes Marxist economics from the perspective of foreign relations and how foreign relations is conducted based on the benefits that one nation can receive in relations at the expense of other nations. This Marxist perspective is compared to modern game theory and its sub-component, coalition theory in that game theory's basic assumption of zero-sum outcomes is a Marxist interpretation of capitalism in acceptable guise.
From the Paper
"Marxist economics has suffered in stature chiefly due to its being co-opted by the various communist political regimes that relied on its basic assumption upon which to construct their derivative economic models; most commonly of which was the Soviet economic model with its central planning and misconstrued allocation of resources (Wood, 2004). However, Marxist economics were never fully understood by these communist regimes and certainly not faithfully applied. At its core, Marxist economics accurately reflects the innate shortcomings of free market capitalism and the political structure that arise from them. One of the key differences that Marxist economics points out between itself and that of capitalist economics is the valuation of labor or the labor theory of value (Wood, 2004, pp.136-39)."
Tags:economics, game, theory
A review of the game theory and its applications in the post-war period.
Essay # 89467 |
1,350 words (
approx. 5.4 pages ) |
4 sources |
2006
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$ 27.95
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Abstract
This paper reviews the historical development of game theory, as found in the work of Neumann, Nash, and others. This paper shows how the basic outlines of game theory are drawn to show how it developed as a theory for decision making. The paper then suggests the historical events driving the mathematicians who developed the theory, as a means of showing how world events were responded to in the work of these men.
From the Paper
"In the mid-Twentieth Century, as the world was preparing for, involved in, and coming out of World War II, a number of mathematicians came to hold great importance for their development of an economics model called game theory in which rational (and irrational) actors are pitted against each other in theoretical constructs to determine the choices available to persons living in the world. The most important among this group were John von Neumann and Oscar Morgenstern, who virtually invented the concept of game theory in their book Theory of Games and Economic Behavior, and John Nash, who greatly expanded upon the concepts of game theory to include complex games with multiple players. The applications of game theory were many, but perhaps the most important were found in the struggle of military powers around geopolitical matters."
Tags:game, theory, development
A look at preparing game meats.
Descriptive Essay # 131798 |
1,000 words (
approx. 4 pages ) |
3 sources |
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$ 21.95
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This paper gives a detailed description on cooking two feathered and two furred game meats. First, it gives a brief description for all four meats and purchasing, historical information and recommended cooking suggestions. Next, two recipes are given for two of the games discussed and pricing options for both.
From the Paper
"Farm-raised venison are allowed to graze in pastures, with natural grains added to the diet to assure flavor and texture of the meat without the taste of wild game. Purchase venison that is free of any chemicals or hormones given to stimulate rapid growth, as this will effect the outcome of the meat. Ideally, venison is a tender, tasty meat that is milder in flavor than lamb, but more stronger than beef. And the deep-red venison meat is low in calories, fat, and cholesterol. The origin of the meat, the treatment of the animal in the slaughtering..."
Tags:game, poultry, cooking
An analysis of Ellen Raskin's mystery novel, "The Westing Game".
Analytical Essay # 127341 |
250 words (
approx. 1 pages ) |
2 sources |
MLA | 2008
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$ 10.95
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The paper discusses the characters, plot, the mystery, and the solution in Ellen Raskin's "The Westing Game".
From the Paper
"Ellen Raskin's "The Westing Game" is a complex mystery novel that has pleased readers since its publication in ... This report will discuss the characters, setting, mystery and solution winner of the novel's game. The mystery begins immediately at the outset of the story. Six letters are delivered to people inviting them to rent an apartment in a luxurious building on the shores of Lake Michigan in Westingtown. Samuel Westing a reclusive millionaire dies and heirs are brought together to solve his death."
Tags:The Westing Game, Ellen Raskin
An analysis of Richard Connell's "The Most Dangerous Game".
Analytical Essay # 85810 |
900 words (
approx. 3.6 pages ) |
3 sources |
2005
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$ 19.95
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"The Most Dangerous Game", published in 1924, is a tale of adventure and suspense with a theme that quickly grew into a classic storyline of books and films that followed its publication. " This paper examines the themes of evil and fear in the story.
From the Paper
"The Most Dangerous Game, published in 1924, is a tale of adventure and suspense with a theme that quickly grew into a classic storyline of books and films that followed its publication (The Most Dangerous Game intro). A general analysis would explain that this classic motif is "about the hunter and the hunted" (The Most Dangerous Game By Richard Connell), but this exploration is too surface. Connell writes, "I think evil is a tangible thing--with wave lengths just as light and sound have." It is this tangible, let us call it "landscape," that really presents itself as the theme of the story. However, the landscape of The Most Dangerous Game is not one of evil per se but of fear. This will be explored in the following pages. "
Tags:most, dangerous, game
A look at the manufacturing process of a video game disc product.
Term Paper # 125352 |
1,000 words (
approx. 4 pages ) |
5 sources |
MLA | 2008
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$ 21.95
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This paper discusses a video game disc product, how it works, and the components that make it up. It compares materials that might be used and describes primary processes involved in manufacturing it.
From the Paper
"The product that will be produced is a video game disc containing a game "The Armies of Thunder'. The product will consist of both the game itself, i.e. the software and the video game disc that it is recorded on. "The Armies of Thunder" is a video game featuring an army of men whose powerforce originate from thunder and other natural elements such as light and electromagnetic rays. "The Armies of Thunder" are pitted against the person playing the game..."
Tags:video game, disc, CD, manufacture, product description, material selection, primary process
An examination of gender transgression - specifically, the violation of traditional gender roles by females - in video games and video game culture.
Term Paper # 101055 |
2,312 words (
approx. 9.2 pages ) |
9 sources |
MLA | 2007
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$ 42.95
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This paper explains that video games represent a site for role-playing in ways that violate both the corporate-constructed gender roles of game worlds, as well as the norms of masculine and feminine in our society. The writer discusses how this analysis applies to a range of levels in video game culture: the design level with its sub-culture of game patch design where users patch existing video games to fundamentally re-design game worlds that reflect distinct constructions of masculinity and femininity and the game play level where both female and male users play games in ways that challenge normative gender roles. The writer's main focus is on female game designers and players, whose interactions with video game culture critically undermines common conceptions of female gender identity.
Outline:
Introduction
Gender Bias as a Methodological Problem
Women Coding Women: The New Gaming Female
Conclusion
From the Paper
"In reviewing the scholarly literature upon gender roles and video game culture, it is important to recognize the operation of gender bias as a methodological problem. Before one can address the subject of video game and gender role transgression among females, one must note the profound degree to which traditional gender biases appear to impact scholarship on the subject of video game culture. Consider, for example, the question of the popularity of video games among males versus females, as well as the view that males prefer "violent" games while female players tend to reject these games for games that better reflect "feminine" qualities. There is a substantial body of research literature that has argued since the late 1980s that video games are a predominantly male cultural preoccupation. Surveys tended to reveal an extraordinary disproportion both in terms of numbers of players and the lengths of time devoted to gameplay. For example, adolescent boys have been shown to be as much as three times more likely to play video games as adolescent girls."
Tags:gaming, culture, sex, roles, violent, designers, players, Tomb, Raider, virtual
This paper discusses gender transgression and video game culture.
Analytical Essay # 130645 |
1,250 words (
approx. 5 pages ) |
5 sources |
MLA |
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$ 25.95
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In this article, the writer examines gender transgression in video games and video game culture. It is shown how the construction of gender in video games reflects a corporate model targeted at specific audiences rather than a simple reflection of social gender norms. In this context, it is argued that video games represent a site for role-playing in ways that violate both the corporate-constructed gender roles of game worlds to the norms of masculine and feminine in our society. A particular focus of this paper is on female game designers and players, whose interactions with video game culture critically undermines common conceptions of female gender identity and how individuals internalize and re-vision their own conceptions of gender identity.
From the Paper
"The video game industry - embracing both console and computer games - is one of the most massive entertainment industries in the world today, yielding annual revenues in excess of Hollywood's movie industry. Given its global extent and popularity, as well as its potential for role-playing, video game culture has been the site of scholarly interest for understanding human gender relations. This essay proposes to examine gender transgression in video games and video game culture. It will be seen how the construction of gender in ..."
Tags:gender, video, games
How applications of game theory can be used to explain various observed phenomena in corporate finance.
Term Paper # 4797 |
1,955 words (
approx. 7.8 pages ) |
7 sources |
MLA | 2002
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$ 37.95
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Abstract
This paper explains that traditional financial thinking relies on assumptions of certainty, complete knowledge and market efficiency and in this context, financial decisions should be relatively straightforward. In the real world though, many times what is observed deviates greatly from what would be expected using traditional financial thinking. This paper therefore uses different game theory models to more accurately explain observed financial decisions dealing with capital structure, corporate acquisitions and initial public offerings (IPOs).
From the Paper
"Game theory has made great strides in explaining many of the observed phenomena falling under corporate finance. One example is the capital structure decided upon by a firm s management. Capital structure deals with the firm s decision to raise funds through debt versus equity and what ratio of debt to equity should the firm maintain. Modigliani and Miller in 1958 showed that in perfect capital markets (i.e. no frictions and symmetric information) and no taxes a firm could not change its total value by altering its debt/equity ratio; thus capital structure is irrelevant. However in the real world, capital structure is carefully thought about by every company, and it is in fact not irrelevant because taxes do exist and capital markets are not perfect."
Tags:acquisitions, application, bondholder, control, debt, debtholder, equity, games, ipo, merger, ratio, shareholder, shield, tax, theory