A desciption of Gaylord Entertainment and the facilities available.
Essay # 36787 |
1,650 words (
approx. 6.6 pages ) |
7 sources |
2002
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$ 32.95
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A paper on industry and economy, showing that Gaylord Entertainment is exactly that: entertainment. The writer believes that it's more than just country music, bit in fact luxury hotels, fabulous dining, music, TV and radio, dance clubs, shopping, interactive media, artist's management and more.
Tags:gaylord, entertainment
This paper looks at the influence of entertainment culture on political discourse.
Analytical Essay # 123841 |
2,250 words (
approx. 9 pages ) |
0 sources |
2008
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$ 41.95
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In this article, the writer discusses the influence of the entertainment culture on political discourse and political reporting. It addresses bias, comedy, and a lack of intellectual analysis.
From the Paper
"The American entertainment culture influences the country's political discourse and political reporting to a substantial degree. Whether this influence can be considered positive or negative depends to some extent on an individual's political leanings as the entertainment industry's culture is almost universally Democratic in its political ideology and liberal in its views of issues such as abortion homosexuality and sexual promiscuity. Although the entertainment culture ostensibly stands apart from the news media in many ways they have a common agenda and ..."
Tags:political discourse, politics, politicians, political reporting, Hollywood, entertainment, media, stars
An exploration of the new online business medium of entertainment web sites.
Analytical Essay # 121291 |
1,000 words (
approx. 4 pages ) |
14 sources |
APA | 2008
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$ 21.95
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This paper discusses the rise and implications of entertainment web sites and the Long Tail phenomenon that facilitates the sale of obscure titles over hits.
From the Paper
"The entertainment web site trend is a fast-growing and lucrative online business medium that represents not only a new market but a new paradigm for the mass customization of entertainment that was impossible prior to the Internet era. (Anderson) Applying a definition to the term entertainment web site is difficult, because of the huge variety of things that people consider entertainment. The trend is so hot that it has impacted the regular entertainment market as well; many consumers are showing a preference for entertainment web..."
Tags:entertainment web sites, Internet, online, Amazon.com, the Long Tail, online recommendations
Looks at entertainment as an escape from the dangers of overworking.
Argumentative Essay # 147571 |
1,420 words (
approx. 5.7 pages ) |
3 sources |
MLA | 2011
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$ 28.95
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This paper explains that without the enjoyment of entertainment during leisure time not only productivity but also longevity would decrease because stress levels would become out of control. Next, the author relates that entertainment leads to an increase in productivity, the fulfillment of certain desires and the development of ideas. However, the paper contends that there are people who do consider entertainment to be regressive and warn of individuals losing themselves within entertainment and destroying their brain.
From the Paper
"Entertainment has long been regarded as a boob-tube. Yet, it can be very fundamental to the development of ideas. Without entertainment, once mind can effectively shut down. The ideas begin to cease and the flow stopped. Entertainment allows a sense of creation to move about. As a result, numerous solutions and ideas are created. It has been studied that approximately half of the discoveries made were done during a time of leisure, in which the discoverer was enjoying the tasks he was performing, which is called entertainment."
Tags:comfort, cycle, fantasies, electronics, threshold
A look at Harrah's Entertainment Inc.
Term Paper # 134194 |
2,000 words (
approx. 8 pages ) |
5 sources |
MLA |
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$ 38.95
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The paper relates that Harrah's Entertainment Inc., headquartered in Las Vegas, Nevada, operates mainly in the casino entertainment business. The paper discusses how the company, founded more than 60 years ago, is recognized as the largest gaming companies in the world. The paper notes that Harrah's Entertainment is an unparalleled entertainment establishment operating 28 casinos in more than 13 US states under the Harrah's, Rio, Harveys, and Showboat brand names and now Caesars.
From the Paper
"Harrah's Entertainment Inc., headquartered in Las Vegas, Nevada, operates mainly in the casino entertainment business. The company, founded more than 60 years ago, is recognized as the largest gaming companies in the world. Harrah's Entertainment is an unparalleled entertainment establishment operating 28 casinos in more than 13 US states under the Harrahs, Rio, Harveys, and Showboat brand names and now Caesars. Its operations include casino hotels, dockside and riverboat casinos, and Indian gaming establishments. Harrah's total revenues grew by 56.3% for..."
Tags:harrahs, caesars, financial
An essay answering three questions pertaining to global entertainment.
Essay # 72212 |
2,250 words (
approx. 9 pages ) |
13 sources |
APA | 2005
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$ 41.95
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This paper describes three components pertaining to global entertainment: Spanish-language entertainment in the United States; noncommercial entertainment; and copyright law. The paper discusses marketing strategies and practices, new methods and technology for delivering entertainment media and the impact these components have on revenues.
Tags:public service broadcasting, digital content, media, piracy, film, television, economics, government policy, culture, advertising, marketing, commodification, Hispanics
A philosophical study of the impact of entertainment on our society and self.
Research Paper # 9721 |
3,085 words (
approx. 12.3 pages ) |
5 sources |
MLA | 2002
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$ 54.95
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This paper defines entertainment, and its reflection on the composition of society and the notion of self in the modern era. It explores the epistemological and metaphysical implications of entertainment, especially the origin, acquisition, and processing of information. The paper describes the normative implications of entertainment and how a society's reliance on entertainment affects the beliefs and norms which guide and justify particular actions and decisions.
From the Paper
"Could I have been anyone other than me? This question, which at the very least seems absurd and at the very best rhetorical, actually points to an important fact about the way in which we construct our notion of personal identity. In the modern technological age in which we live, the pervasive access and consumption to entertainment and information has had a transformative effect on societal values and notions of self to the point that it does indeed to make sense to ask what role our management of information and entertainment has in our lives and how that entertainment effects our notions of self and, in turn, our worldview."
Tags:modern, era, epistemology, information, belief, individual, values
A discussion on how the Internet may impact the distribution of music and digital entertainment in the next twenty years.
Research Paper # 148688 |
2,030 words (
approx. 8.1 pages ) |
9 sources |
APA | 2011
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$ 38.95
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This paper discusses how the future of Internet-based music and digital entertainment distribution is today and will be in the future defined by the legal and regulatory conflicts over Digital Rights Management (DRM). It examines how the legal and regulatory conflicts are intensifying between advocates of free use of the Internet for distributing, copying and use of digital music versus industry associations including the Recording Industry of America (RIAA) and the National Academy of Recording Arts and Sciences (NARAS). The paper also looks at how while peer-to-peer music sharing sites have been proven in court to be in violation of the RIAA and NARAS requirements, the growth of entire product-service ecosystems including iTunes and the upcoming online Microsoft music store show that DRMs' proprietary nature may be waning over time as the monetization of digital music continues. This paper contains a figure.
Outline:
Introduction
The case of Record Industry vs. Jeffrey Howell
The Future of Internet Music & Digital Entertainment Is Heavily Dependent on Digital Rights Management (DRM)
Interpretation of Music Downloads' Effects Critical To Future of Industry
Apple's Digital Media Ecosystem: What Internet Music & Digital Media Will Be Industry-wide in 20 Years
The Future of Digital Media & Entertainment Distribution over the Internet
Conclusion
From the Paper
"One such company who has successfully monetized digital music and been able to navigate through the many issues of Digital Rights Management (DRM) and regulatory compliance is Apple with their entire iTunes market ecosystem. At the last Apple MacWorld held in early 2009 the company announced it would be unlocking its digital content and also stratifying the pricing strategy of all songs. The move has results in the entire ecosystem that Apple relies on for selling its iPods, iTouch, and iPhone series of devices. Apple has also specifically aligned itself with the NARAS and RIAA requirements to ensure their most profitable business division continues to operate free of legal distractions and costs. As a result, Apple dominates digital content with one of the most scalable business models for downloads ever created for entertainment-oriented content. "
Tags:Apple, downloading, media, iTunes, market, ecosystem
A discussion of the important function of entertainment in the political and everyday life of the Roman Republic and Roman Empire.
Research Paper # 102637 |
1,878 words (
approx. 7.5 pages ) |
3 sources |
MLA | 2008
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$ 36.95
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This paper examines the social and political significance of the entertainment in the life of ancient Rome. The paper explains that even though many forms of entertainment existed, special emphasis was given to the spectacles and public events rather than private events, like parties. The paper then looks at the function of these spectacles and their role in the politics and government of Ancient Rome. The paper discusses how, as Rome expanded both territorially and in influence, the status of the spectacles transformed - the expansion resulted in significant social and economic changes. The paper points out that entertainment in ancient Rome had a function that significantly differs from its function today - it was an opportunity for public gathering during which the people could speak freely and express their concerns. In conclusion, the paper shows that as Rome went from the republic to the empire, the spectacles remained important events and they gave the opportunity to the masses to see their ruler and express their opinion on state matters freely.
From the Paper
"The Romans were an agricultural society and their religion can be described as polytheistic paganism. The early religious rituals were aimed at pleasing the gods who, as Romans believed, controlled everything necessary for a successful harvest like crop growth and weather. The rituals were not limited only to the agriculture. They also extended to celebrations of military victories, celebrations of various household deities, etc. As Shelton notes "these days were the days of sacrifice and ritual, but also of holiday merriment, as Easter or Christmas are for us today" (329). In other words, these holidays were a great opportunity to skip a day of hard work, relax, socialize, be grateful for what you have and, through the rituals, do the best to have more next season. As such these holidays did not have any deeper political and social position in the Roman society.
Tags:gladiator, Caesar, ludi, games, agriculture, religious, rituals
The following essay discusses popular entertainment today and the code that it represents.
Essay # 4309 |
840 words (
approx. 3.4 pages ) |
0 sources |
2003
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$ 17.95
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This essay critically analyzes the media's function in society today. The writer contends that it does not function as a source of entertainment and it does not reflect the needs and values of the society, rather the media perpetuates a system of conditioned responses to formulas which seem to be reflecting on the values of the society.
From the paper:
"When we state that the media functions as a source of entertainment and reflects the needs and values of the society we are being naive. That may have been the case ten years ago but today, in the era of the communications revolution the situation is much different. The reach and the scope of the media through technology has allowed it to become the agenda setter rather than the community and the values that the media propagates then become the values of the society."
Tags:society, violence, sex, obscenity, vulgarity, media, propagate, message, Books, movies, music, Internet, images, commercial