A technical analysis of Harmony Korine's film "Julien Donkey-Boy".
Film Review # 112204 |
1,321 words (
approx. 5.3 pages ) |
0 sources |
2009
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$ 26.95
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Abstract
The paper analyzes Harmony Korine's "Julien Donkey-Boy" from the perspective of camera work, editing, sound and lighting. The paper attempts to show how Korine's highly innovative use of these filmic means is done in order to both show the limitations of traditional filmmaking while also exposing hitherto unexplored possibilities of the medium.
From the Paper
"The film opens with a televised clip of a figure skater. The footage is shot directly from a television screen, and has been slowed down, allowing us to study the movements made by the skater in slow motion as she moves across the screen. Of course, the image is obscured by the fact that we are watching it on a screen through another screen, essentially adding a layer of static to the image that we would not see were we watching the footage directly. On top of this footage, a recording of "Ave Maria" plays. At first, this juxtaposition seems crude and absurd - a pop culture image with a musical religious epiphany. As the scene drags on, however, it soon becomes apparent what Korine's intention is with this unusual montage. He is sending the viewer a message about the quasi-religious symbolism of the filmic medium itself - a message that he will attempt to sustain throughout the course of the film. "
Tags:camera, sound, lighting, photography, video
A look at the themes of dating, marriage, parenting and family in the Shrek films.
Film Review # 150061 |
1,270 words (
approx. 5.1 pages ) |
3 sources |
MLA | 2012
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$ 25.95
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Abstract
This paper examines various stages of family life as represented in the film trilogy, "Shrek", showing how a fairy tale ending only happens after working through real-life struggles with one's spouse, friends, family and children. The film trilogy follows the natural order of relationships, with the first film dealing with courtship. In particular, the movie highlights the challenges the couple of Shrek and Fiona face, noting a major obstacle being Shrek's low self-esteem. Aside from romantic partnership, the paper also addresses friendship, as seen in the camaraderie between Shrek and Donkey. In third movie, the film deals with parenthood and partnership. The paper concludes by stating that this animated film portrays marriage and family interaction that can be applied and understood in real-life relationships.
From the Paper
"The first film primarily deals with first love, courtship, engagement and marriage, with Shrek rescuing Fiona, the damsel in distress, and their quest for love despite the many obstacles to their relationship. The complications they face are obvious from the start of the first movie and continue throughout the trilogy. One major stumbling block is Shrek's opinion of himself, as he clearly has poor self-esteem issues. In the first film, Shrek doesn't feel he is worthy of Fiona's love; in the second, he doesn't think of himself as a worthy husband, and in the third, he struggles with worthiness as future king and becoming a father. In the beginning, Shrek is a loner and tries to keep to himself, more out of fear of rejection than anything else. And his friendship with Donkey brings out some critical points about how Shrek views himself. Upon rescuing Fiona, he is supposed to deliver her to Lord Farquaad, and perhaps because of self-esteem issues, never dreams of keeping her for himself."
Tags:self-esteem, animated film, relationships, fairy tales
Analysis of an advertisement for the X-Box game, "Grabbed by the Ghoulies".
Analytical Essay # 46202 |
1,942 words (
approx. 7.8 pages ) |
1 source |
MLA | 2002
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$ 37.95
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Abstract
This paper describes the graphics and contents of an advertisement for Microsoft's X-Box game, "Grabbed by the Ghoulies". It discusses the advertisement's target audience and its positioning. The paper also analyzes the message strategy and graphics strategy used in the advertisement and the brand identification strategy. The overall assessment of the advertisement's success in reaching its intended audience is positive.
From the Paper
"This is the catch-phrase header that appears at the top of the 2-page ad. The ad is targeted at the primary MAD audience " teenagers " and through "comic-book" styled layout of graphics and minimal text, the ad entices their market into either wanting to play the game, or investigating the game at either their local retail store or online. The ad also utilizes a single picture of teenagers playing the game. This is interlaid within the comic-book layout of scenes from the game as well as "comic" blurbs, like "Thwack!!!"."
Tags:mad, magazine, comic, book, images, donkey, kong, country, banjo, kazooie