Abstract This paper discusses the management of disruptive behavior in children with traumatic brain injury (TBI) or who are prenatally exposed to drugs. The paper recommends classroom modification and teaching the child self-management skills.
From the Paper "The purpose of this paper is to present some classroom management strategies that can be useful when disruptive behavior occurs with children who ..."
Abstract This paper analyzes the concept of disruptive innovation, also known as disruptive technology and disruptive change. Using Ron Adner's definition from his article titled ?When Are Technologies Disruptive? A Demand-Based View of The Emergence of Competition? as a guide, it attempts to investigate the dynamics of disruptive innovation in the marketplace. It looks at some of key characteristics and attributes inherent in any disruptive innovation and outlines some useful strategies companies can use to protect themselves through identifying, assessing and even creating disruptive innovation. It concludes with a discussion concerning some of the major hurdles companies undergo when contending with such an event in their market space.
Outline
Introduction and Objective
The Dynamics of Disruptive Innovations
Sustaining vs. Disruptive How to Identify and Assess Disruptive Innovation
How to Respond to Disruptive Innovation
Five Responses to Disruptive Innovation
Major Hurdles
How to Create Disruptive Innovation
Strategy #1 - Creating a New Market as a Base for Disruption Strategy #2 - Disrupting the Business Model From the Low End
Conclusion
From the Paper "Another common hurdle in the face of disruption comes to light once a company has decided to embrace the innovation while continuing to operate the current business. Since, a disruptive innovation creates the need for such a different business model, and usually a different product, there is no question that complications arise when a company tries to incorporate the new business within the current model. The issues are numerous and range from funding, human resources, leadership, and cost structures just to name a few. To minimize these risks and hurdles studies suggest that the new business functions be carried out as an independent entity, linking back to the parent only when necessary or to take advantage of clearly beneficial synergies."
Abstract In today's mega technological world, children at all grade levels are constantly being bombarded by stimuli that is often disruptive to their learning process. This paper focuses on the initial problem of disruptive (negative) classroom behavior and how a student can learn to manage said behavior in order to maximize learning.
From the Paper "Off task behavior is not a new phenomenon in a learning situation, albeit in an educational environment or one of business. The task of an effective teacher is to be able to counteract the problem with instructional methods and control procedures that minimize off task occurrences - thus maximizing learning. The results of the preliminary observational study clearly indicated that off task behavior consumes a significant portion of the total instructional time in a classroom environment over a period of one week. Therefore, the charge place before all educators is to adopt instructional and behavior methods that will reduce the likelihood of off task behavior becoming an instructional interference."
Abstract This paper closely studies the business case of Toronto-based WaveRider Communications. The paper describes how this company looks to provide worldwide wireless information technology access in the ever-changing and growing internet market. The paper discusses how WaveRider might be more successful by first looking at the company's products and technology and then examining how it fits in with Christensen's theory of disruptive technology.
From the Paper "With the advent of ever-developing and constantly improving computer technology and the demand for quality access by people worldwide, countless companies have arisen with goals of providing better, cheaper and growing access to the internet for diverse and far-flung customers. One of these businesses, WaveRider Communications of Toronto, discovered and cornered its niche early in the technology game. Hoping to provide the world with a large amount of wireless internet availability, WaveRider planned to do so in the form of a "disruptive technology." This paper will provide an overview of the technology which WaveRider hoped to unveil, possible customer reactions to this technology, how this technology can indeed be considered "disruptive" and offer possible technologies and recommendations to WaveRider that might provide the company with opportunities for further innovation and growth. Waverider Communications was founded in 1997."
A discussion regarding the famous American phrase "Will it play in Peoria?" in relation to 'Contingent Work, Disrupted Lives: Labour and Community in the New Rural Economy'.
2,250 words (approx. 9 pages), 3 sources, 2005, $ 89.95
Abstract This paper discusses Anthony Winson's and Belinda Leach's 'Contingent Work, Disrupted Lives: Labour and Community in the New Rural Economy' in relation to one of the most famous sayings in American history - "Will it play in Peoria?" According to this paper, this saying is rooted in the belief that small-scale local culture offer crucial insights into policies and products for the broader society. The paper further discusses how the origins of this commonly used phrase, is based on the practice of American musical theatre "trying out" acts in small towns like Peoria, Illinois, before moving to large cities like New York. This paper shows how this famous phrase is of direct relevance to understanding the significance of Winson's and Leach's work.
Abstract The paper explains that Nintendo created the three new target consumer groups of non-gamers, family members and the health and fitness industry with the development of the Wii. The paper discusses how being the first to launch a radically different console gave the company its competitive advantage which it then translated into its promotional strategy. The paper emphasizes how Nintendo's approach is disruptive because its strategy of attracting the non-gamers was changing the rules on which the competitive rivalry was based. The paper concludes with recommendations for Nintendo to capitalize upon this new brand equity.
From the Paper "Nintendo's two major competitors in the industry were Sony and Microsoft. Nintendo's experience showed that the games must strike a balance and not be too complex which would alienate certain segments of the market. These considerations led to the launching of the Wii which facilitated the implementation of a disruptive strategy in catering to non-traditional customers. There were three main segments: non-gamers, family members and the health and fitness industry."
Tags: target, market, non-gamers, consoles, competitiveness, brand, equity, Sony, Microsoft
Abstract This paper explores the topic of disruptive technology in respect to the computer company of Xerox. In respect to this paper, the phrase disruptive technology refers to the transition that occurs in technologies where a specific form of technology is made obsolete by the introduction of a new form of technology that does the same task as the first, but is in some way more advanced than the first. This paper investigates the instances in which disruptive technology has impacted Xerox throughout the history of this company.
Abstract This paper examines how a dysfunctional or disrupted family represents a risk factor or cause for homelessness. It looks at how dysfunctional families are more often conflicting environments and how causes of conflict in such families range from relationships with stepparents, school problems, sexual orientation, pregnancy, alcohol and drug use, neglect and sexual abuse. It also discusses how other causes of homelessness in familial context include residential instability, broken ties with the family of origin, disrupted family histories, and substance abuse.
From the Paper "Martijn & Sharpe (2006) investigated causal pathways to homelessness and identified five different pathways. Each pathway is defined by the combination of precipitant factors for homelessness. Pathway one suggested that drug and alcohol, trauma with or without additional psychological problems are found prior to homelessness, pathway two emphasizes trauma and psychological problems (the absence of drug and alcohol) as precipitator factors for homelessness, pathway three reveals drug and alcohol and family problems, pathway four emphasizes family problems as a cause of homelessness, and pathway five focuses on trauma. The pathway four, focused on family problems revealed that the most important factors were neglect, physical and emotional abuse throughout childhood, and witnessing domestic violence at home."
From the Paper "Disruptive technologies flourish in an atmosphere of under-utilized technologies, a large potential user base and incumbent corporations with a low rate of innovation. These conditions exist throughout the world as the Internet causes a demand for communications services best served by the increased capacity provided through disruptive technologies of fiber optic optimization and switching."
Abstract Argues that deregulation created major economic, human resource and marketing disruptions in the industry. Examines background, pros and cons, examples, liabilities and funding ratios and consumer effects. Uses charts and tables.
From the Paper "CONSUMER EFFECTS OF AIRLINE DEREGULATION, AND EFFECTS ON COMPENSATION AND LABOR RELATIONS IN THE INDUSTRY
Introduction
Subsequent to the completion of the airline deregulation program almost 17 years, ago both the market structure and the ownership structure of the industry have been transformed. Deregulation brought about a rush of new airline companies into the industry. In 1978, the last full year of operation prior to the initiation of deregulation, there were 248 airline companies in the United States ("FAA Opens," 1985). By the end of the first full year of deregulation, there were 349 such companies.
By the end of the second full year of deregulation, however, some carriers-many old line-had failed or were on the verge of financial failure. By early 1983, the industry had ..."
Abstract Discusses how the first European settlement of Southern New England disrupted the Native American culture of the region. Differing structures and social systems of Indian & European cultures. King Philip's War (1675-1676). The issue of land ownership, and scarcity of good, arable land leading to friction and eventual violence.
From the Paper "Southern New England was the home to a complex civilization when some of the first European settlers to the New World came to the area that is southern and eastern Massachusetts, the eastern part of New Hampshire, Rhode Island and most of Connecticut. Although there were regional differences throughout this area caused by differences in the environment as well as by the inevitable differentiation of people into subcultures, this region was unified by what can be viewed into a single cultural group. That culture -- along with the lives of individual American Indians -- would be in large measure destroyed during the 17th century as their culture came into conflict with that of the Europeans.
This paper takes as its focus the culture of the Native Americans of Southern New England and also why it was so terribly..."
Abstract This paper examines how top companies such as HP, Intel, Lucent, and Motorola, among other technological giant companies, have needed to change the focus of their production lines. The writer explains that in order to survive the current economic crisis, these companies must invest in developing their own new, and possibly disruptive, technology and the corporate culture to encourage ongoing innovation.
From the Paper "Established telecoms have caught on to the idea for a much more compelling reason. Circuit-centric vendors have recognized that, like mainframe manufacturers before them, they could be blindsided by new competitors. Communications networks are subject to disruption in the process of the improvement of component technologies, faster lasers, dense wavelength division multiplexing and improved fiber, amongst others. These advances are leading to a new class of ?disruptive carriers, including companies such as Qwest, Level 3, Enron, Frontier and others who are building new "long-haul" networks. These are expected to be the only the first level of even greater disruption to come, creating a new market dynamic as companies solving the huge and expanding demand for bandwidth capacity sell and use their increased, flexible and more reliable facilities (Isenberg, 7/99)."
This paper is a classical review of two published psychology studies: "? Good Behavior Game on the Disruptive Behavior of Sudanese Elementary School Students" by Saigh and Umar and "? the Rate of Social Interaction in an Autistic Child" by Wildman and Sim
880 words (approx. 3.5 pages), 2 sources, 2002, $ 31.95
Abstract This paper explains that the purpose of "? Good Behavior Game on the Disruptive Behavior of Sudanese Elementary School Students", by Saigh and Umar, was to address the concern for the social validity of the good behavior game in a developing country that is unfamiliar with behavior modification. This paper reports that the purpose of "? the Rate of Social Interaction in an Autistic Child", by Wildman and Simon, was to collect data relevant to changes in frequency of interactions between an autistic child and his parents while engaging in skill training.
Table of Contents (for each article)
Reference and Purpose of Study
Procedures Used in the Study
Results of the Study
Evaluation of the Article
From the Paper "Strengths of the study include the methods used, which were thorough. For example, the subjects chosen were considered by the teachers and principal, to be representative of the population of students in rural public schools. Target behaviors were adequately derived and operationally defined, and observers were trained in their coding. Efforts were made to insure the appropriateness of reinforcement choices. Interrater reliability was determined for all phases of the study. "
The paper looks at ways to positively address disruptive communication styles, focusing mainly on ideas discussed in the book by Brinkman and Kirschner, "Dealing with people you can't stand: how to bring out the best in people at their worst".
Abstract The paper begins by detailing the psychological roots of ten specific behavior patterns that represent normal people at their worst, according to Brinkman and Kirshner's book. The paper then explores ways to bring out the best in such disruptive behavior and examines different tools available to find a positive solution to the personality clashes. The paper also stresses the difference between aggression and assertiveness.
From the Paper "Assertiveness however places an equal amount of respect, on each person. It recognizes that the persons own feelings and thought are valuable, as are those of others. This is position of personal strength, and personal vulnerability all at the same time. The assertive person makes those around him or her uncomfortable if their peers are not as personally secure. The assertive person can enter into disagreements without taking the conflict personally, and thus be in a place to move the conflict forward to resolution. The assertive person truly can express themselves, because under their own expression is the desire and ability to accept others expressions, recognize the differences, and pursue peace and positive communication. The truly assertive person will quickly be a leader, and a valuable asset to his or her company, and career."
Abstract When the tidal wave of European civilization inundated the shores of the New World, more accompanied it than senseless destruction. Rather, the European deluge ushered in permanent changes in the economies and lifestyles of the Americas. This paper focuses on the disruption that the European conquerors wrought upon the Native American civilizations, which had relatively advanced religious practices.
From the Paper "In order to properly focus this inquiry into the religious change of the immediate post-colonial period, one must take notice of the reality of the pre-Columbian Southeast. Contrary to popular assumption, these Indians were not "savages", possessed of little formal culture. Instead, thanks to agricultural innovations several centuries in the making, the tribal groupings of the region under study were able to reap the gains that only specialized divisions of labor can bring. Since a smaller proportion of the population could now supply the community with its sustenance, resources and people were freed from strict ties to the land."