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Looks at girls and the computer gaming industry from both a feminist and a marketing perspective.
8,585 words (approx. 34.3 pages), 35 sources, MLA, 2008, $ 181.95
Research Paper # 105743 | details |
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The paper analyzes the nature and role of computer games and focuses on modern additions such as interactivity and streaming technology.
5,433 words (approx. 21.7 pages), 9 sources, MLA, 2002, $ 133.95
Essay (General) # 27867 | details |
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This paper is a literature review of the advantages and disadvantages of playing computer games.
2,890 words (approx. 11.6 pages), 24 sources, APA, $ 85.95
Essay (General) # 59969 | details |
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Examines the assumption that the violence in video and computer games contributes to aggression and violence among young players.
2,225 words (approx. 8.9 pages), 9 sources, MLA, 2008, $ 69.95
Essay (General) # 104203 | details |
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A grant proposal for computer games in the classroom to improve the math, science and engineering skills of students.
1,001 words (approx. 4 pages), 2 sources, APA, 2007, $ 35.95
Research Proposal # 99437 | details |
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A position paper arguing that violent video games promote violent behavior amongst its audience.
1,575 words (approx. 6.3 pages), 4 sources, 2006, $ 62.95
Argumentative Essay # 90556 | details |
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An analysis of the impact of violence in Web-based and computer games on adolescents.
4,879 words (approx. 19.5 pages), 8 sources, MLA, 2005, $ 124.95
Essay (General) # 56417 | details |
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This paper analyzes the gender bias in the computer game industry from software designers to users.
2,611 words (approx. 10.4 pages), 11 sources, MLA, 2006, $ 78.95
Essay (General) # 66028 | details |
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This paper examines an article about computer technology and the impact it has on society, especially children.
675 words (approx. 2.7 pages), 2 sources, 2005, $ 26.95
Essay (General) # 83887 | details |
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A paper examining the negative and/or positive effects of electronic games on children and young adults.
5,330 words (approx. 21.3 pages), 30 sources, MLA, 2005, $ 131.95
Essay (General) # 61488 | details |
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This paper discusses computer gaming technology, the use of gaming "engines" to provide an experience of entertainment to the user.
1,870 words (approx. 7.5 pages), 6 sources, MLA, 2002, $ 59.95
Essay (General) # 16496 | details |
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This paper discusses the history, advances, concerns and future of video gaming.
2,492 words (approx. 10 pages), 9 sources, MLA, 2007, $ 75.95
Argumentative Essay # 97123 | details |
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Analysis of the impact that computer-based games have on the social behavior and development of children today.
2,699 words (approx. 10.8 pages), 10 sources, MLA, 2005, $ 80.95
Essay (General) # 55424 | details |
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This paper examines the video games industry and its impact on children today.
2,762 words (approx. 11 pages), 9 sources, MLA, 2007, $ 82.95
Term Paper # 92651 | details |
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A discussion of the working of a computer game based around the Bible.
675 words (approx. 2.7 pages), 0 sources, 2005, $ 26.95
Essay (General) # 87012 | details |
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