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Video Games and Violence

# 92365
This paper examines whether video games promote real-life violence.
938 words (approx. 3.8 pages) | 3 sources | MLA | 2007 | United States
Published on: Feb 19, 2007

Paper Summary:

The paper explains that violence in entertainment and its effect on its audience is an issue that may never have a definitive answer. The paper discusses two articles, "Media Violence Research and Youth Violence Data: Why Do They Conflict?" by Cheryl K. Olsen and "Violent Video Games: The Newest Media Violence Hazard" by Douglas A. Gentile and Craig A. Anderson. The paper discusses their interesting and valid points on both sides of the topic. The paper relates that the ultimate responsibility lies in the hands of the parents when it comes to helping their children adjust to the societal pressures that childhood and adolescence provide. The paper discusses whether video games as part of training programs can be considered violent games. The paper demonstrates how this depends on the definition of violence which has not been explicitly identified.

From the Paper:

"Gentile and Anderson present a very interesting as well as convincing discussion of the reasons why violent video games could potentially be more harmful than violent television, however, it seems that the possibility of being able to use a violent video game as a healthy outlet for real-world frustrations and aggressions would make it difficult to accept this idea. Not only this, but because of the interactive nature of video games, it is possible that children can develop useful skills from playing the video games regardless of the violence level, whereas watching violent television is nothing more than quietly observing."

Sample of Sources Used:

  • Gentile, D. A., & Anderson, C.A. (2003). Violent video games: the newest media violence hazard. In D. Gentile (Ed.), Media violence and children: a complete guide for parents and professionals (pp. 131-150). Westport, CT: Greenwood Pub.
  • Javid, C. (2004). Video games promoted as effective health-care training. Wisconsin Technology Network. Retrieved 4 July 2006 from http://wistechnology.com/article.php?id=1193
  • Olsen, C.K. (2004). Media violence research and youth violence data: why do they conflict? Academic Psychiatry, Summer 2004, pp. 144-149.

Cite this paper

APA Citation:

Video Games and Violence (2012, April 01). Retrieved May 25, 2012, from http://www.academon.com/Term-Paper-Video-Games-and-Violence/92365

MLA Citation:

"Video Games and Violence" 01 April 2012. Web. 25 May. 2012. <http://www.academon.com/Term-Paper-Video-Games-and-Violence/92365>




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