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The Video Games Industry


# 92651
The Video Games Industry
This paper examines the video games industry and its impact on children today.
2,762 words (approx. 11 pages) | 9 sources | MLA | 2007 United States


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Paper Summary:

The paper defines how video games encompass a multitude of computer made programs that result in a user-friendly game which can be run on several gadgets such as computers, iPods or mobile telephones. The paper relates that specialists foresee a dramatic increase in the role of video games, leading to many changes. The paper discusses the U.S. Government desire to control the distribution of violent games towards children. The paper also discusses the social consequences prone to affect the consumers of virtual realities which have been widely disputed ever since 1960. The paper discusses how the video game industry is unstable and investors have no certainty that their financial involvement in the process will lead to a successful outcome.

Outline:
Resource Availability
Technical Support
Government Actions
Socioeconomic Trends
Actual Statistics
Marketing the Video Games

From the Paper:

"The development resources refer to the personnel in charge of developing the computer programs at the basis on the games, in other words, the development resources are in fact human resources. These people are mostly certified programmers and are divided into six different categories according to their work domain as follows: game programmer, game designer, level designer, game producer, game artist and game tester."

Sample of Sources Used:

  • Gerbner, G., 1980, Cultivation Theory: The Mainstreaming of America - Violence Profile No. 11
  • Grossman, D., Degaetano, G., 1999, Stop Teaching Our Kids to Kill: A Call to Action Against TV, Movie & Video Game Violence
  • McCauley, D., 2006, The Political Game: A brief History of Video Game Legislation, posted on August 18, 2006http://www.joystiq.com/2006/08/18/the-political-game-a-brief-history-of-video-game- legislation/, last accessed on October 2, 2006
  • Jenkins, H., The Video Game Revolution, Reality Bytes: Eight Myths
  • About Video Games Debunkedhttp://www.pbs.org/kcts/videogamerevolution/impact/myths.html, last accessed on October 2, 2006About Inc., Annual U.S. Video Game Sales, NPD Group Reports on Video Game Sales and Best Selling Video Game Titles, 2006http://retailindustry.about.com/od/seg_toys/a/bl_npd012703.htm, last accessed on October 14, 2006

Cite this paper

APA Citation:

The Video Games Industry (2012, February 09). Retrieved February 13, 2012, from http://www.academon.com/Term-Paper-The-Video-Games-Industry/92651

MLA Citation:

"The Video Games Industry" 09 February 2012. Web. 13 Feb. 2012. <http://www.academon.com/Term-Paper-The-Video-Games-Industry/92651>




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