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The U.S. Entertainment Industry


# 103689
The U.S. Entertainment Industry
This paper discusses the U.S. entertainment industry, especially the movie segment, and highlights the potential for downloading films.
935 words (approx. 3.7 pages) | 3 sources | MLA | 2006 Philippines


Paper Summary:

This paper explains that the entertainment industry is undergoing critical changes worldwide caused by consolidation, file sharing and piracy. The author points out that it is expected that the market would continue to expand significantly with the use of new computer-based technologies, cable markets and direct digital-delivery of motion pictures through the satellite and the Internet. The paper relates that, following the success of the music industry in allowing computer owners to download songs from the Internet, a number of companies have already begun working to format movies into download formats. The author underscores that the downloading of movie files will present security problems such as hacking and unauthorized credit card use.

Table of Contents:
Introduction
The Movie Industry
Industry Trend
Key Factors
Copyright
Security
Market/ Audience Preference
Technology
Advertising/ Visibility

From the Paper:

"The Movie Industry is one of most dynamic businesses in the world. In 2001, gross revenues produced by movies worldwide amounted to US$ 40 billion. In the US, over 70% of the population rents or goes to movie houses regularly. Each year a total of 1.5 billion attendees is accounted each year. The motion picture before has only one major source of revenue but with the advent of home videos, cable, pay-per-view and the Internet, a new market has emerged. Over the past 10 years, there was an overall increase of at least 30% in ancillary markets and over 200% for home videos."

Sample of Sources Used:

  • "Movie Industry Prepares for Online Sales:. Science Daily. 2006 <http://www.sciencedaily.com/upi/?feed=Entertainment&article=UPI-1-20050704-16472500-bc-us-onlinefilm.xml>
  • Sun Microsystems. Sun Open Net Environment in the Media and Entertainment Industry. 2003. <http://www.sun.com/aboutsun/media/presskits/ibc2003/wp_m-and-e.pdf>
  • Jaeger, James. "The Movie Industry". Matrixx Entertainment. <http://www.mecfilms.com/moviepubs/memos/moviein.htm>

Cite this paper

APA Citation:

The U.S. Entertainment Industry (2012, January 15). Retrieved February 13, 2012, from http://www.academon.com/Term-Paper-The-U-S-Entertainment-Industry/103689

MLA Citation:

"The U.S. Entertainment Industry" 15 January 2012. Web. 13 Feb. 2012. <http://www.academon.com/Term-Paper-The-U-S-Entertainment-Industry/103689>




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Published by:

capyholder PH
Publisher Since:
Apr 14, 2006
The University of the Philippines (UP) System, is the Philippines' premiere state univesity. WIth 9 campuses across the country, it serves a students from various geographical units and social strata. Moreover it is a trailblazer in the study of the the sciences specifically, environmental science, geology, marine biology and molecular biology and biotechnology. In addition, it pioneered the study of development communication, communication for social change in the world. It is now the source of knowledge in development communication in the world with quite a number of foreign students enrolled under this program.
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