This paper begins by defining software piracy before showing how publishers are dealing with the problem of peer-to-peer (P2P) copying. It examines how companies are approaching the problem of lost revenues and the legalities of software piracy. The paper includes an outline.
From the Paper:
"Other gaming publishers are trying a few different methods to work with the P2P issue. Trymedia, Softwrap and Macromedia offer software that stops games from being copied or restricts access to them, so that potential customers can try a game before deciding whether to buy it, or can play a demo version. Usually, when players download protected files on a P2P network, a link brings them to a site where they can pay to unlock the fun version or buy a legitimate copy. If they share that game with others, the copied version will revert to trial mode."
"Software Piracy" 09 February 2012. Web. 12 Feb. 2012. <http://www.academon.com/Term-Paper-Software-Piracy/50531>
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serendipity
Publisher Since:
Feb 12, 2004
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