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Programming in Mobile Commerce

# 112739
A look at the future of programming in mobile commerce.
2,036 words (approx. 8.1 pages) | 9 sources | APA | 2009 | United States
Published on: Mar 05, 2009

Paper Summary:

This paper discusses programming considerations relating to mobile commerce and relates that, despite security concerns, the number of on-the-go mobile purchases continues to reportedly increase. The paper then examines projected programming changes in mobile commerce and the mobile game industry. The paper concludes that mobile computing most likely constitutes the trend of the future with contemporary mobile devices serving as a stage for a myriad of services. A vast amount of research material is included with the paper.

Outline:
A New Area of Business in a "Pocket"
Current Programming Provides a Springboard for Services
The Future of Programming
"New" Programming Considerations Relating to Mobile Commerce?
Bottom Business Lines
Licensing and Revenue Sharing
Coupons
Projected Programming Changes in Mobile Commerce
Video Cameras In Mobile Devices
Bachelor of Science (Honours) in Mobile Computing

From the Paper:

"As early as 2000, Feldman (2000) notes "mobile commerce" constitutes "a new area of business" where an individual can order clothes over the Net while waiting for someone, download merchant coupons on their PDA or digital phone when they enter a restaurant or store, or bid on an item in an auction. These activities, albeit, reflect only the "tip of a very big iceberg". (Feldman, 2000) Two years later, Barnes (2002) purports that mobile (m-) commerce, fueled by massive, contemporary mobile technologies offers a person the Internet in his/her pocket, pouch or purse and that the possibilities appear infinite. A person can not only shop and purchase merchandise and services, he/she can bank, buy tickets, and catch up on real-time news via his/her mobile device."

Sample of Sources Used:

  • Barnes, Stuart J.. April 2002, "The mobile commerce value chain: analysis and future developments." International Journal of Information Management, Vol. 22, No. 2. pp. 91-108. 29 May 2008 <http://www.citeulike.org/group/4123/article/2419187>.
  • Feldman, Sturat. November/December 2000. Mobile Commerce for the Masses; (Vol. 4, No. 6) pp. 74-75. . 29 May 2008 http://csdl2.computer.org/persagen/DLAbsToc.jsp?resourcePath=/dl/mags/ic/&toc=com /mags/ic/2000/06/w6toc.xml&DOI=10.1109/MIC.2000.10036
  • "FoneMine launches Interactive Mobile Services Platform." 1 July 2007. The Mobile Internet (Boston, MA). 29 May 2008 <http://www.highbeam.com/doc/1G1-167701716.html>.
  • "Get a leg-up in mobile tech at UCSI." 27 May 2007. New Straits Times. 29 May 2008 <http://www.highbeam.com/doc/1P1-139908744.html>.
  • Megna, Michelle. 13 Feb. 2007. "Mobile Commerce: Tapping the Untethered Market. 29 May 2008 <http://www.ecommerce-guide.com/news/trends/article.php/3659656>.

Cite this paper

APA Citation:

Programming in Mobile Commerce (2012, April 01). Retrieved May 24, 2012, from http://www.academon.com/Term-Paper-Programming-in-Mobile-Commerce/112739

MLA Citation:

"Programming in Mobile Commerce" 01 April 2012. Web. 24 May. 2012. <http://www.academon.com/Term-Paper-Programming-in-Mobile-Commerce/112739>




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