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Term Paper # 106619 :: Organizational Design
An overview of organizational design with a focus on the corporate offices of Google.
Written in 2008; 938 words; 2 sources; APA; $ 33.95
Paper Summary:
This paper provides a brief overview of the history organizational design theory. In particular, it discusses how the Google model of creating a deliberately engineered blur between work and play, creating the sense that work is play and thinking up new spam filters or translating websites into the argot and design of one's original culture, might be the new approach for organizations in the future, at least organizations that are dependent upon creativity and dealing with very competitive, technologically innovative marketplaces.

Outline:
Introduction: A Brief Overview of Organizational Design Theory
Case Study: Google
An Efficient Organization's Leadership Design
Process by Which Decisions are Made
Why Google's Model is so Efficient
From the Paper:
"Google is no simply an informal company. There is a deliberate blurring, on the part of its founders, to make work seem fun, and to create an environment where no one ever wants to leave. Workers are encouraged to bring their dogs to work, work out at the Google gym, eat at the Google cafes, and to create a creatively cluttered and personalized environment, where "bicycles and large rubber exercise balls on the floors, press clippings from around the world posted on bulletin boards" are everywhere, so even on breaks the Google staff members find themselves standing around "discussing arcane IP addressing issues and how to build a better spam filter" ("Google Corporate Culture, 2008, Corporate Information). Decisions are made collectively and even if management may set the agenda, the focus of generating solutions is in the environment of the company, not simply sequestered to specific areas, work teams, or spatial and temporal environments."
Tags: work, play, culture

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