A research proposal to examine the effects of video games on child aggression.
Written in 2008; 1,906 words; 12 sources; APA; $ 60.95
Paper Summary:
This research study focuses on the hypothesis that video games are the source of an obsessive addiction that causes children to experience a physical exhausted aggression that results in heightened aggressive responses to otherwise normal and noninvasive stimuli. The exhaustion and aggression result in a diminished capacity and children suffering this condition cannot be held accountable for the danger they pose to others, or the harm they inflict upon others when in this exhausted heightened state of aggression arising out of their obsessive addiction. Further, the manifestation of the aggression is one that is reflective of the aggressive nature or violent images which have occupied a socially abnormal and unacceptable amount of the child's life and time. The paper provides an overview of the research that will support this hypothesis and outlines the proposed methodology, results and discussion.
"The popularity of video games and technology in contemporary modern culture is one that has the potential to be one of the most useful academic tools ever conceived. Unfortunately, the move from home entertainment to the classroom, and using the video game in a more constructive, productive and academic manner has been slow. That is perhaps because the industry is one geared towards profit, not education. There is much more profit to be earned in marketing to the entertainment needs of the American family, most notably by way of keeping American children, entertained and causing them to be less conspicuous in the lives of adults. Video games have supplanted the television as the current "babysitter" for children in the American family."
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