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Video Game Violence


Video Game Violence
A proposed study of video game violence as a contributing factor in aggressive behavior toward women in young adult men.
1,042 words (approx. 4.2 pages) | 4 sources | MLA | 2007 United States


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Paper Summary:

The paper relates that a positive correlation between violent video game play and aggression has been identified by many individual studies. The paper presents a study to research whether violence and sexual objectification of women in video games increases aggression toward women in college aged men. The paper notes the ethical issues that will exist in the proposed study.

Outline:
Abstract
Introduction
Methods
Results
Discussion
Ethical Issues

From the Paper:

"Four groups of young adult men will be selected. Each group will be tested in advance with adjective matching and oral testing from female researchers to identify their attitudes and reactions toward women. The first two groups will play one to two hours of violent and sexually offensive video game play for five days. The third group will include individuals who have limited previous video game exposure and will not play video games during the experiment. Groups one and three will be orally tested by a female researcher following the week of video game play. Groups two and four will be tested by a male researcher. Results will be compared to identify differences between reactions in video game users and non-users."

Sample of Sources Used:

  • Anderson, C. A., & Bushman, B. J. (March 29, 2002). The effects of media violence on society. (Perspective: Psychology). In Science, 295, p2377(2). Retrieved April 26, 2007, from Expanded Academic ASAP via Thomson Gale: http://find.galegroup.com/itx/infomark.do?&contentSet=IAC-Documents&type=retrieve&tabID=T002&prodId=EAIM&docId=A84841632&source=gale&userGroupName=mtlib_5_1303&version=1.0
  • Dietz, T. L. (March 1998). An examination of violence and gender role portrayals in video games: implications for gender socialization and aggressive behavior. In Sex Roles: A Journal of Research, 38, p425(18). Retrieved April 26, 2007, from Expanded Academic ASAP via Thomson Gale: http://find.galegroup.com/itx/infomark.do?&contentSet=IAC-Documents&type=retrieve&tabID=T002&prodId=EAIM&docId=A20749198&source=gale&userGroupName=mtlib_5_1303&version=1.0
  • Lachlan, K. A., Smith, S. L., & Tamborini, R. (Dec 2005). Models for aggressive behavior: the attributes of violent characters in popular video games. In Communication Studies, 56, p313(17). Retrieved April 26, 2007, from Expanded Academic ASAP via Thomson Gale: http://find.galegroup.com/itx/infomark.do?&contentSet=IAC-Documents&type=retrieve&tabID=T002&prodId=EAIM&docId=A140142932&source=gale&userGroupName=mtlib_5_1303&version=1.0
  • Robinson, T.N., Wilde, M. L., & Navracruz L. C., et al. (January 2001). Effects of reducing children's television and video game use on aggressive behavior: a randomized controlled trial. In Arch Pediatr Adolesc Med, 155(1), p17(7).

Cite this paper

APA Citation:

Video Game Violence (2012, February 09). Retrieved February 13, 2012, from http://www.academon.com/Research-Proposal-Video-Game-Violence/99027

MLA Citation:

"Video Game Violence" 09 February 2012. Web. 13 Feb. 2012. <http://www.academon.com/Research-Proposal-Video-Game-Violence/99027>




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Publisher Since:
Sep 16, 2007
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