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Video Games and Violence in Children


# 108215
Video Games and Violence in Children
An overview of the effect that playing video games has on children's behavior.
4,854 words (approx. 19.4 pages) | 25 sources | APA | 2008 United States


Paper Summary:

This paper investigates the influence that playing video games may have on children. It cites several studies that have been carried out on this subject and includes information, graphs and images connected to brain activity patterns. The author of this paper has also included recommendations from experts in the field, that parents, teachers and other adults monitor the time children spend playing video games, as well as the content of games.

Outline:
"It" Depends . . .
Contemporary Conflicting Consensuses
Causes Contributing to "It"
"It"
Kill-ology?
A Video Game Player's Brain
Positive Proponents Pointed Out
Trouble?
Father's Absence
A Repeated Theme

From the Paper:

"In the study conducted during 1999, by the Media Analysis Laboratory at Simon Fraser University in Burnaby, British Columbia, entitled "Video Game Culture: Leisure and Play Preferences of B.C. Teens," the video game industry earned 10 times the amount of children's television production: 30% of the U.S. toy market of $8.8 billion; larger than Hollywood's box office gross ($5.2 billion). ("Technology: Violence and Video Games," 1999, p. 173) According to Reuters (2007), "For 2006, PwC's preliminary estimates are for the U.S. gaming market to have expanded 10.6% to $9 billion."

Sample of Sources Used:

  • Amendola, A. M., & Scozzie, S. (2004). Promising Strategies for Reducing Violence. Reclaiming Children and Youth, 13(1), 51+. Retrieved October 5, 2007, from Questia database: http://www.questia.com/PM.qst?a=o&d=5005820977
  • Aspy, C. B., Oman, R. F., Vesely, S. K., Mcleroy, K., Rodine, S., & Marshall, L. (2004). Adolescent Violence: The Protective Effects of Youth Assets. Journal of Counseling and Development, 82(3), 268+. Retrieved October 5, 2007, from Questia database: http://www.questia.com/PM.qst?a=o&d=5006659851
  • Borzekowski, D. L., & Robinson, T. N. (1999). Viewing the Viewers: Ten Video Cases of Children's Television Viewing Behaviors. Journal of Broadcasting & Electronic Media, 43(4), 506. Retrieved October 5, 2007, from Questia database: http://www.questia.com/PM.qst?a=o&d=5001861394
  • The Columbia World of Quotations. (1996). New York: Columbia University Press. Retrieved October 6, 2007, from www.bartleby.com/66/
  • Conderman, G., Heimerl, A. M., & Ketterhagen, B. L. (2001). Longing for a Father. Reclaiming Children and Youth, 10(3), 140+. Retrieved October 5, 2007, from Questia database: http://www.questia.com/PM.qst?a=o&d=5000928576

Cite this paper

APA Citation:

Video Games and Violence in Children (2012, January 15). Retrieved February 10, 2012, from http://www.academon.com/Research-Paper-Video-Games-and-Violence-in-Children/108215

MLA Citation:

"Video Games and Violence in Children" 15 January 2012. Web. 10 Feb. 2012. <http://www.academon.com/Research-Paper-Video-Games-and-Violence-in-Children/108215>




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