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Research Paper # 108215 :: Video Games and Violence in Children
An overview of the effect that playing video games has on children's behavior.
Written in 2008; 4,854 words; 25 sources; APA; $ 123.95
Paper Summary:
This paper investigates the influence that playing video games may have on children. It cites several studies that have been carried out on this subject and includes information, graphs and images connected to brain activity patterns. The author of this paper has also included recommendations from experts in the field, that parents, teachers and other adults monitor the time children spend playing video games, as well as the content of games.

Outline:
"It" Depends . . .
Contemporary Conflicting Consensuses
Causes Contributing to "It"
"It"
Kill-ology?
A Video Game Player's Brain
Positive Proponents Pointed Out
Trouble?
Father's Absence
A Repeated Theme
From the Paper:
"In the study conducted during 1999, by the Media Analysis Laboratory at Simon Fraser University in Burnaby, British Columbia, entitled "Video Game Culture: Leisure and Play Preferences of B.C. Teens," the video game industry earned 10 times the amount of children's television production: 30% of the U.S. toy market of $8.8 billion; larger than Hollywood's box office gross ($5.2 billion). ("Technology: Violence and Video Games," 1999, p. 173) According to Reuters (2007), "For 2006, PwC's preliminary estimates are for the U.S. gaming market to have expanded 10.6% to $9 billion."

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