This essay delves into the sociological implications of the violence of video games, especially on those who use them the most, namely, impressionable youth. It questions the attractiveness of video games, especially violent ones, and looks at this sort of entertainment in the general context of a more permissive society. The paper shows that, in studying how violent video games affect children and youth, researchers have to be aware of different factors. These include tracing behavioral patterns of the child, but also tracing patterns of behaviors from familial, psychological, and socioeconomic backgrounds.
From the Paper:
"Therefore, in considering the effects of video games on children, we must also consider why video games are so popular. Why do most children feel that these games are a must-have, even when aspects such as peer-aping mentality and mass market appeal advertisements are taken out of the equation? Children believe that video games are fun. They also offer children a measure of control over their surroundings something that they cannot do in the presence of parents, guardians or teachers. Children have indicated that video games relieve boredom and stress."
"Video Games and Children" 09 February 2012. Web. 10 Feb. 2012. <http://www.academon.com/Research-Paper-Video-Games-and-Children/50319>
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Feb 12, 2004
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