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Research Paper # 113170 :: Video Games: The Interactive Fitness Experience?
A research paper on the benefits and implementation of interactive video games in physical education classes.
Written in 2008; 5,077 words; 34 sources; APA; $ 127.95
Paper Summary:
This study looks at the concept of interactive video games within the physical education curriculum. The first chapter of this study details the issue of weight training of children under the age of 16. The chapter also explains the rationale behind this study and the research questions that are designed to be answered. The paper includes literature reviews that indicate that interactive video games, when done properly, are not harmful in any way to children as young as kindergarten age. The third chapter in this paper details the methodology that will be used in the study to provide more information on the possible usage of interactive video games in physical education classes.

Table of Contents:
Chapter One - Introduction
Introduction
Background of the Problem
Statement of the Problem
Purpose of the Study
Significance of the Study
Research Question
Assumptions
Limitations
Definitions of Terms
Chapter Two - Review of Related Literature
Introduction
Literature Review
Conclusion
Chapter Three - Application for Research
References
From the Paper:
"Despite these studies, however, many of those that work in the PE curriculum and educate others about proper health and fitness still believe that strength training is dangerous for young children. The goal is then to find what will work safely for these children, and it appears as though the new interactive video games, especially those Played on the Wii and games like Dance Dance Revolution, can be a great strength training and cardiovascular alternative to lifting heavy weights or performing complicated aerobic routines."

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