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E-Community


# 108087
E-Community
An analysis of the results of a survey designed to test a statement about the effects of an e-community on its members.
1,585 words (approx. 6.3 pages) | 8 sources | APA | 2008 United States


Paper Summary:

This paper explains that research upholds the hypothesis that when an e-community consists of positive components, then the impact this virtual community wields upon its members will consequently prove to be positive. The author reviews questions relating to the definition and characteristics of an e-community, virtual community versus a "real" community and the dangers and miscommunications of these virtual communities. These results of specific questions are discussed in association with the literature. Recommendations for future research are included.

Table of Contents:
Conclusion and Recommendation
Recommendations (for Further Consideration)

From the Paper:

"Answers to survey question number 11 particularly contribute to the validation of this study's hypothesis. Each of the answers given by the 20 participants indicates their experience to be more positive than negative. Responses to the question: What benefits do you obtain from being a member of your e-community? This researcher notes that an e-community members' interactions with other members and their communities to rival interactions in "real" communities. These e-community members mutually interact as friends in fun-related ways to request help, obtain information/skills, communicate/network."

Sample of Sources Used:

  • Bauserman, R. (2003). Child Pornography Online: Myth, Fact, and Social Control. The Journal of Sex Research, 40(2), 219+. Retrieved August 25, 2007, from Questia database: http://www.questia.com/PM.qst?a=o&d=5001963434
  • Britain Online; as TV Becomes a Turnoff, Families Spend More and More Time Surfing the Net. (2004). 39. Retrieved August 25, 2007, from Questia database: http://www.questia.com/PM.qst?a=o&d=5006643943
  • Haney, S. P. (2000). Pharmaceutical Dispensing in the "Wild West": Advancing Health Care and Protecting Consumers through the Regulation of Online Pharmacies. William and Mary Law Review, 42(2), 575. Retrieved August 25, 2007, from Questia database: http://www.questia.com/PM.qst?a=o&d=5001177709
  • Making People Online a Reality. (2000, December 18). New Statesman, 129,. Retrieved August 25, 2007, from Questia database: http://www.questia.com/PM.qst?a=o&d=5001161722
  • "Online Games: Game vs. Addiction." April 25, 2007. Retrieved 24 August 2007 from: http://www.symantec.com/norton/library/familyresource/article.jsp?aid=fr_onlinegaming_addiction.

Cite this paper

APA Citation:

E-Community (2012, January 15). Retrieved February 12, 2012, from http://www.academon.com/Research-Paper-E-Community/108087

MLA Citation:

"E-Community" 15 January 2012. Web. 12 Feb. 2012. <http://www.academon.com/Research-Paper-E-Community/108087>




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