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Computers in the Classroom

# 93503
An analysis of the application of computer technology, including hardware and software, in the classroom environment.
1,852 words (approx. 7.4 pages) | 11 sources | MLA | 2007 | United States
Published on: Mar 20, 2007

Paper Summary:

The paper examines the transformation of curriculum that may occur through the use of hardware and software applications. The paper describes the benefits of using new software and hardware applications in the classroom and focuses on those that enhance English and math skills. The paper shows how despite reservations regarding the expense associated with computer use and hesitation on the part of teachers who are not yet trained to use complex computer hardware and software applications, the evidence supporting technological interventions in the classroom is overwhelming. The paper maintains that teachers will realize that by using technology, they work more efficiently and can devote more time to curriculum development and enhancing student achievement at all levels of education.

Outline:
History of Computer Software in Education
Educational Software and Hardware in the Classroom Today
Ergonomic Issues Classroom Education
Conclusions

From the Paper:

"Computers and other forms of "high technology" are increasingly being designed for educational purposes to promote greater learning (Cosmann, 1996). Farenga & Joyce (2001) note that recent educational and technological developments "are challenging educators to redefine traditional approaches to teaching and learning" (313). Increasingly schools are providing student's access to the Internet and providing access to new hardware and software programs in a redesigned "technological classroom" (Farenga & Joyce, 2001). Most findings suggest that developing computer skills among students and teachers alike is vital to the success and vital for curriculum development in light of new technology."

Sample of Sources Used:

  • Bandoh, H., Indurkhya, B., Kato, N. Nakagawa, M. & Otsuki, Y. (2004). "Educational software employing group competition using an interactive electronic whiteboard." Journal of Interactive Learning and Research, 15(3): 257.
  • Carabine, B. (1999). "Creating a collaborative learning environment in K-6 Classrooms." T H E Journal, 26(10): 76.
  • Cosmann, R. (1996). "The evolution of educational computer software." Education, 116(4): 619.
  • Farenga, S.J. & Joyce, B.A. (2001). "Hardware versus Brainware: Where are technology dollars being invested?" Journal of Technology and Teacher Education, 9(3): 313.
  • Foster, T. & Siegle, D. (2001). "Laptop computers and multimedia and presentation software: Their effects on student achievement in anatomy and physiology." Journal of Research on Technology in Education, 34(1): 29.

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Cite this paper

APA Citation:

Computers in the Classroom (2012, April 01). Retrieved May 24, 2012, from http://www.academon.com/Research-Paper-Computers-in-the-Classroom/93503

MLA Citation:

"Computers in the Classroom" 01 April 2012. Web. 24 May. 2012. <http://www.academon.com/Research-Paper-Computers-in-the-Classroom/93503>




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