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Addictive Adolescent Video Games


# 107361
Addictive Adolescent Video Games
An examination on the amount of time playing video games that is considered to be addictive.
1,136 words (approx. 4.5 pages) | 6 sources | APA | 2008 United States


Paper Summary:

The paper states that video gaming addiction has been recognized as a new form of addiction requiring treatment, as today's video games are extremely graphic and realistic. The paper discusses the fact that youth who escape into the world of video gaming, spending excessive time in this particular pursuit are at a high risk of developing video gaming addiction, which in turn is linked to violence among youth. The paper concludes that future research should concentrate on identification of individual characteristics that, when combined with excessive time spent video gaming, is likely to lead to the individual developing an addiction to video gaming.

Outline:
Introduction
Literature Review
Summary & Recommendations for Future Research

From the Paper:

"The work of Taylor (2006) entitled: "Video Game Addiction A Treatable Mental Condition" states that according to Maressa Orzack, McLean Hospital Computer Addiction Study Center Director and an assistant clinical psychology professor at Harvard University states that: "Computer addiction is an activity in which the person spends too much time, risking everything from relationships to finances." (2006) A separate report entitled: "Game Away the Day" states that researchers states that the Society for Neurosciences has stated indications that the individual who spends an excessive amount of time video gaming has "the same physiological responses that trigger a smoker's craving" and that this research was established through use of electroencephalography (EEG) measurement of brain activity in those addicted to video gaming."

Sample of Sources Used:

  • Hauge, Marny R. and Gentile, Douglas A. (2003) Video game addiction among adolescents: associations with academic performance and aggression - Presented at Society for research in child development conference, April 2--3 Tampa Florida.
  • Special Report: Video Game Addiction (2005) New Orleans WDSU.com. 24 Feb 2005. Online available at: http://www.wdsu.com/news/4160216/detail.html.
  • Khan, Mohamed K. (2007) Emotional and Behavioral Effects, Including Addictive Potential, of Video Games. Report of the Council on Science and Public Health. CSAPH Report 12-A-07
  • Computer Games Addiction (2005) National Institute on Media and the Family. Online available at: http://www.mediafamily.org/facts/facts_gameaddiction.shtml
  • Taylor, Alex (2006)Video Game Addiction A Treatable Mental Condition.. The Daily Free Press. 31 March 2006. Online available at: http://media.www.dailyfreepress.com/media/storage/paper87/news/2006/03/31/News/Video.Game.Addiction.A.Treatable.Mental.Condition-1775648-page2.shtml

Cite this paper

APA Citation:

Addictive Adolescent Video Games (2012, January 15). Retrieved February 13, 2012, from http://www.academon.com/Research-Paper-Addictive-Adolescent-Video-Games/107361

MLA Citation:

"Addictive Adolescent Video Games" 15 January 2012. Web. 13 Feb. 2012. <http://www.academon.com/Research-Paper-Addictive-Adolescent-Video-Games/107361>




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