This paper discusses the many ways that the media blatantly objectifies women: Violence and gratuitous sexuality (perceived as normal), video games, pornography, slasher movies, clothing ads with images of string bikinis, nudity, and frivolous sexual behavior and advertising that exposes more female sexuality then the product it is try to sell. The author states that until something is done to turn off this shower of filth, nothing will change in future generations; women will have to continue their unjust struggle against the all powerful media.
From the Paper:
"We do not just begin to receive media influence about women as objects in our teen years, where we are exposed the most; we are also subject to images at much younger ages. Video games that young boys grow up playing tell them at ages as early as 5 or 6 that violence against women is fun and exciting. In Duke Nukem 3D players earn points by killing prostitutes. In addition to presenting women as sex objects, the game awards players for harassing women and throwing cash at them. The game presents women as powerless and shows them tied to columns pleading "Kill Me, Kill Me!!" At the tender age that children are exposed to these images it is no wonder that our society is one where women are regarded as objects or toys or violence and pleasure."
"Women in the Media" 15 January 2012. Web. 12 Feb. 2012. <http://www.academon.com/Essay-Women-in-the-Media/23820>
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Feb 27, 2002
I attend Loyola University New Orleans, a prestigious Jesuit University. I am studying communications, with minor studies in business, and I am enrolled in the Masters program for communications.