This paper contends that the online gaming industry is essentially divided into two segments, namely, the PC/console type gaming community and the online gambling community. It explains that while these two segments market to different consumers much of the technology and development processes are identical. Additionally, it explores the advances in technology which have made both segments widely accessible to all demographics.
From the Paper:
"The online gaming industry is primarily divided into two separate segments: the PC/console type gaming/role playing gaming segment and the online gaming industry that centers on gambling activities (United, 2002). While these segments concentrate on different markets the technologies and business models they operate under are primarily the same in that they both utilize either pay as you play or subscription type revenue models, rely on the internet and its technology backbone, and are continuously developing evermore interactive processes. Industry Development Both of these online gaming segments have at their core a strong foundation in face to face, highly social gaming traditions. Gambling, such as poker, has been around for many thousands of years and PC gaming has at its roots such early role playing games such as Dungeons & Dragons and all of these interpersonal activities have migrated to the Internet in tandem with the spread of the World Wide Web first ..."
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