A look at the concern in the movie industry that digital animation will eventually eliminate the need for real actors.
Written in 2005; 2,031 words; 9 sources; MLA; $ 64.95
Paper Summary:
This paper begins with a look at the history of animation, focusing special attention on the history of computer animation. The paper explains the advances in technology that have helped improve computer animation techniques and then takes a look at some of the ethical questions that have developed regarding the use of computer animation. The paper then discusses one of the primary concerns, the fear that this type of animation will replace real actors, and explains why actors really have no reason to feel threatened by computer animation.
From the Paper:
"Visual representation of ideas, history, and stories has been an important part of human culture since prehistoric times, when cave paintings and other primitive drawings were used to record and relive events. As human culture developed, so did the visual arts, and primitive cave paintings gave way to more complex drawings, paintings, and engravings that told stories ranging from epic mythological tales to a simple moment from daily life. While a talented artist has always been able to bring drawings "to life" and have a sense of movement in the work, actual animation has its roots in the 1800s. Devices such as the zoetrope, also known as the ?wheel of life,? were simple and used a cylinder with slits in the sides to make the drawings inside appear to move when a person peered through the sides as it spun."
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