An analysis of the use of extreme programming software development methodology and a comparison with the real world software process (RWSP) methodology.
1,240 words (approx. 5 pages) |
7 sources |
APA | 2008
Paper Summary:
This paper discusses the software development methodology known as extreme programming or XP. It describes XP in detail and then discusses which project types it is applicable to. Finally, the paper compares and contrasts XP with real world software process (RWSP). It concludes that XP software development is clearly the future of software development project management and processes.
Outline:
Abstract
Introduction
Process Description
Overview
Detailed Description
Applicable Types of Projects
Comparison with RWSP
Similarities
Differences
Conclusion
From the Paper:
"XP software development is clearly the future of software development project management and processes because of its flexibility and results oriented focus. When companies such as Microsoft commit to similar design-build software development processes such as the Scrum method: "the idea that teams meet once a day for half an hour, figure out what they're going to do, then go off and do their work very quickly" (Taft, 2005, para.3), it becomes apparent that a major sea-change is under way in the software development environment where methodologies such as XP will be the methodology of choice. The chief conclusion to be made about XP development processes is that they empower the programmers to program rather than constraining them by traditional project management constraints."
Sample of Sources Used:
Degraff, J. & Lawrence K. (2002). Creativity at Work: Developing the Right Practices to Make Innovation Happen. John Wiley & Sons; New York.
Jerrard, R., Hands, D., & Ingram, J. 2002. Design Management Case Studies. London: Routledge.
Postema, M., Martin, D., Miller, J. and Cuce, S. (2000). Tool Support for Teaching the Personal Software Process. Computer Science Education, 10/2, p.179.
Stephanidis, C. (Ed.). (2001). User Interfaces for All: Concepts, Methods, and Tools. Mahwah, NJ: Lawrence Erlbaum Associates.
Sutcliffe, A. (2002). The Domain Theory: Patterns for Knowledge and Software Reuse. Lawrence Erlbaum Associates; New York.
"Extreme Programming" 15 January 2012. Web. 13 Feb. 2012. <http://www.academon.com/Comparison-Essay-Extreme-Programming/102456>
ATTENTION:
Your browser does not have cookies enabled.
Our shopping cart will not function properly.
Downloadable version: $ 25.95
ADD TO CART »
You will be able to download, read and edit this file once you buy this document
Shopping Cart
Currency:
Published by:
Quality Writers
Publisher Since:
Oct 23, 2007
We are a writing company that's been in business for over 7 years. We write top quality papers and have excellent feedback from all of our customers.