A position paper arguing against the statement that video games are the Digital Society's new form of mythology.
Written in 2006; 675 words; 1 sources; $ 26.95
Paper Summary:
This paper consists of responses to three questions, all of which examine the subject of narrative in ludology--the study of games--as related to video games. The questions asked relate to video games as the mythology of the "digital age," the explicit or implicit didactic purpose of video games (if any), and whether the manner in which the narrative is told affects the way the story is "received.
From the Paper:
"In your view, are video games the new myth form of Digital Society? In my opinion video games are not the new myth form for the Digital Society. In discussing the hero's journey, Bob Bates states that "myths convey the values of society. Myths are how we teach each other who we are and how we should behave" (Into the Woods). Bates also indicates that myths actively guide the actions of people in the society that creates them (author emphasis added). Because video games, in general, do not drive the actions of society, they do not meet the criteria of 'mythology."
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