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Gender Transgression and Video Game Culture

# 130645
This paper discusses gender transgression and video game culture.
1,250 words (approx. 5 pages) | 5 sources | MLA | 2006 | United States
Published on: Jan 01, 2006

Paper Summary:

In this article, the writer examines gender transgression in video games and video game culture. It is shown how the construction of gender in video games reflects a corporate model targeted at specific audiences rather than a simple reflection of social gender norms. In this context, it is argued that video games represent a site for role-playing in ways that violate both the corporate-constructed gender roles of game worlds to the norms of masculine and feminine in our society. A particular focus of this paper is on female game designers and players, whose interactions with video game culture critically undermines common conceptions of female gender identity and how individuals internalize and re-vision their own conceptions of gender identity.

From the Paper:

"The video game industry - embracing both console and computer games - is one of the most massive entertainment industries in the world today, yielding annual revenues in excess of Hollywood's movie industry. Given its global extent and popularity, as well as its potential for role-playing, video game culture has been the site of scholarly interest for understanding human gender relations. This essay proposes to examine gender transgression in video games and video game culture. It will be seen how the construction of gender in ..."

Cite this paper

APA Citation:

Gender Transgression and Video Game Culture (2012, April 01). Retrieved May 19, 2012, from http://www.academon.com/Analytical-Essay-Gender-Transgression-and-Video-Game-Culture/130645

MLA Citation:

"Gender Transgression and Video Game Culture" 01 April 2012. Web. 19 May. 2012. <http://www.academon.com/Analytical-Essay-Gender-Transgression-and-Video-Game-Culture/130645>




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